Related papers: When Screen Time Is not Screen Time: Tensions and …
Tablet computers are widely used by young children. A report in 2016 shows that children aged 5 to 15 years are spending more time online than watching TV. A 2017 update of the same report shows that parents are becoming more concerned…
Teens are using mobile devices for an increasing number of activities. Smartphones and a variety of mobile apps for communication, entertainment, and productivity have become an integral part of their lives. This mobile phone use has…
We conducted a user study with 19 parent-teen dyads to understand the perceived benefits and drawbacks of using a mobile app that allows them to co-manage mobile privacy, safety, and security within their families. While the primary goal of…
Our research aims to highlight and alleviate the complex tensions around online safety, privacy, and smartphone usage in families so that parents and teens can work together to better manage mobile privacy and security-related risks. We…
This study explores how different modes of digital interaction -- namely, computers versus smartphones -- affect attention, frustration, and creative performance in adolescents. Using a combination of digital task logs, webcam-based gaze…
Couples often experience a decrease in closeness as they cope with the demands of parenthood. Existing technologies have supported parenting and parental collaboration. However, these technologies do not adequately support closeness in…
This paper compares the needs of groups and communities in outdoor settings, seeking to identify subtle but important differences in the ways that their needs can be supported. We first examine the questions of who uses technology in…
The digital age has brought a world of opportunity to children. Connectivity can be a game-changer for some of the world's most marginalized children. However, while legislatures around the world have enacted regulations to protect…
Parental control apps, which are mobile apps that allow parents to monitor and restrict their children's activities online, are becoming increasingly adopted by parents as a means of safeguarding their children's online safety. However, it…
Tablet computers are becoming ubiquitously available at home or school for young children to complement education or entertainment. However, parents of children aged 6-11 often believe that children are too young to face or comprehend…
Children today encounter social issues -- climate change, conflict, inequality -- through digital technologies, and the design of that encounter shapes whether young people move toward lasting civic engagement or toward anxiety and…
Researchers and designers have incorporated social media affordances into learning technologies to engage young people and support personally relevant learning, but youth may reject these attempts because they do not meet user expectations.…
Traditional online safety technologies often overly restrict teens and invade their privacy, while parents often lack knowledge regarding their digital privacy. As such, prior researchers have called for more collaborative approaches on…
Approximately 400,000 youth in the US are living in foster care due to experiences with abuse or neglect at home. For multiple reasons, these youth often don't receive adequate social support from those around them. Despite technology's…
Digital devices are widely used by children, and children nowadays are spending more time online than with other media sources, such as watching television or playing offline video games. In the UK, 44% of children aged five to ten have…
Children are increasingly using the internet nowadays. While internet use exposes children to various privacy and security risks, few studies have examined how parents perceive and address their children's cybersecurity risks. To address…
Regular practice of gratitude has the potential to enhance psychological wellbeing and foster stronger social connections among young adults. However, there is a lack of research investigating user needs and expectations regarding…
As children increasingly consume media on devices, parents look for ways this usage can support learning and growth, especially in domains like social-emotional learning. We introduce eaSEL, a system that (a) integrates social-emotional…
We investigated changes in and factors affecting American adolescents' subjective wellbeing during the early months (April - August 2020) of the coronavirus pandemic in the United States. Twenty-one teens (14 - 19 years) participated in…
The global aging trend compels older adults to navigate the evolving digital landscape, presenting a substantial challenge in mastering smartphone applications. While Augmented Reality (AR) holds promise for enhancing learning and user…