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This paper presents a novel 3D human pose estimation approach using a single stream of asynchronous events as input. Most of the state-of-the-art approaches solve this task with RGB cameras, however struggling when subjects are moving fast.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Gianluca Scarpellini , Pietro Morerio , Alessio Del Bue

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our approach uses a new neural network architecture that exploits…

Computer Vision and Pattern Recognition · Computer Science 2021-04-16 Yuxiao Zhou , Marc Habermann , Ikhsanul Habibie , Ayush Tewari , Christian Theobalt , Feng Xu

Self-supervised detection and segmentation of foreground objects aims for accuracy without annotated training data. However, existing approaches predominantly rely on restrictive assumptions on appearance and motion. For scenes with dynamic…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Isinsu Katircioglu , Helge Rhodin , Jörg Spörri , Mathieu Salzmann , Pascal Fua

Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR). However, existing methods still struggle with…

Computer Vision and Pattern Recognition · Computer Science 2022-10-31 Xin Chen , Zhuo Su , Lingbo Yang , Pei Cheng , Lan Xu , Bin Fu , Gang Yu

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Sida Peng , Yuanqing Zhang , Yinghao Xu , Qianqian Wang , Qing Shuai , Hujun Bao , Xiaowei Zhou

Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of observations and the inherent ambiguities of the setting, e.g.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Guoxing Sun , Rishabh Dabral , Pascal Fua , Christian Theobalt , Marc Habermann

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

Graphics · Computer Science 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

Human Activity Recognition in RGB-D videos has been an active research topic during the last decade. However, no efforts have been found in the literature, for recognizing human activity in RGB-D videos where several performers are…

Computer Vision and Pattern Recognition · Computer Science 2018-07-10 Snehasis Mukherjee , Leburu Anvitha , T. Mohana Lahari

Holistic 3D human-scene reconstruction is a crucial and emerging research area in robot perception. A key challenge in holistic 3D human-scene reconstruction is to generate a physically plausible 3D scene from a single monocular RGB image.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Sandika Biswas , Kejie Li , Biplab Banerjee , Subhasis Chaudhuri , Hamid Rezatofighi

Imitation learning from human motion capture (MoCap) data provides a promising way to train humanoid robots. However, due to differences in morphology, such as varying degrees of joint freedom and force limits, exact replication of human…

Robotics · Computer Science 2024-10-04 Wenshuai Zhao , Yi Zhao , Joni Pajarinen , Michael Muehlebach

Human motion generation is essential for fields such as animation, robotics, and virtual reality, requiring models that effectively capture motion dynamics from text descriptions. Existing approaches often rely on Contrastive Language-Image…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Gabriel Maldonado , Armin Danesh Pazho , Ghazal Alinezhad Noghre , Vinit Katariya , Hamed Tabkhi

Optical motion capture (mocap) requires accurately reconstructing the human body from retroreflective markers, including pose and shape. In a typical mocap setting, marker labeling is an important but tedious and error-prone step. Previous…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Nicholas Milef , John Keyser , Shu Kong

We propose a universal video-level modality-awareness tracking model with online dense temporal token learning (called {\modaltracker}). It is designed to support various tracking tasks, including RGB, RGB+Thermal, RGB+Depth, and RGB+Event,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Yaozong Zheng , Bineng Zhong , Qihua Liang , Shengping Zhang , Guorong Li , Xianxian Li , Rongrong Ji

Semantic aware reconstruction is more advantageous than geometric-only reconstruction for future robotic and AR/VR applications because it represents not only where things are, but also what things are. Object-centric mapping is a task to…

Computer Vision and Pattern Recognition · Computer Science 2021-02-16 Kejie Li , Hamid Rezatofighi , Ian Reid

Accurate 3D human pose estimation from single images is possible with sophisticated deep-net architectures that have been trained on very large datasets. However, this still leaves open the problem of capturing motions for which no such…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Helge Rhodin , Jörg Spörri , Isinsu Katircioglu , Victor Constantin , Frédéric Meyer , Erich Müller , Mathieu Salzmann , Pascal Fua

We present a deep learning-based multitask framework for joint 3D human pose estimation and action recognition from RGB video sequences. Our approach proceeds along two stages. In the first, we run a real-time 2D pose detector to determine…

Computer Vision and Pattern Recognition · Computer Science 2019-07-17 Huy Hieu Pham , Houssam Salmane , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A Velastin

Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-08-16 Sarthak Batra , Partha P. Chakrabarti , Simon Hadfield , Armin Mustafa

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template…

Computer Vision and Pattern Recognition · Computer Science 2020-07-29 Ruilong Li , Yuliang Xiu , Shunsuke Saito , Zeng Huang , Kyle Olszewski , Hao Li

Rendering the visual appearance of moving humans from occluded monocular videos is a challenging task. Most existing research renders 3D humans under ideal conditions, requiring a clear and unobstructed scene. Those methods cannot be used…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Tiange Xiang , Adam Sun , Scott Delp , Kazuki Kozuka , Li Fei-Fei , Ehsan Adeli