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We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-16 Chung-Yi Weng , Brian Curless , Pratul P. Srinivasan , Jonathan T. Barron , Ira Kemelmacher-Shlizerman

Recovering world-coordinate human motion from monocular videos with humanoid robot retargeting is significant for embodied intelligence and robotics. To avoid complex SLAM pipelines or heavy temporal models, we propose a lightweight,…

Robotics · Computer Science 2025-12-29 Zhangzheng Tu , Kailun Su , Shaolong Zhu , Yukun Zheng

We propose a new loss function, called motion loss, for the problem of monocular 3D Human pose estimation from 2D pose. In computing motion loss, a simple yet effective representation for keypoint motion, called pairwise motion encoding, is…

Computer Vision and Pattern Recognition · Computer Science 2020-04-30 Jingbo Wang , Sijie Yan , Yuanjun Xiong , Dahua Lin

Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Buzhen Huang , Liang Pan , Yuan Yang , Jingyi Ju , Yangang Wang

Temporal modeling is crucial for multi-frame human pose estimation. Most existing methods directly employ optical flow or deformable convolution to predict full-spectrum motion fields, which might incur numerous irrelevant cues, such as a…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Runyang Feng , Yixing Gao , Xueqing Ma , Tze Ho Elden Tse , Hyung Jin Chang

Existing monocular 3D pose estimation methods primarily rely on joint positional features, while overlooking intrinsic directional and angular correlations within the skeleton. As a result, they often produce implausible poses under joint…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Ming Xu , Xu Zhang

Estimating the motion of the camera together with the 3D structure of the scene from a monocular vision system is a complex task that often relies on the so-called scene rigidity assumption. When observing a dynamic environment, this…

Computer Vision and Pattern Recognition · Computer Science 2021-10-14 Seokju Lee , Francois Rameau , Fei Pan , In So Kweon

The recognition of behaviors in videos usually requires a combinatorial analysis of the spatial information about objects and their dynamic action information in the temporal dimension. Specifically, behavior recognition may even rely more…

Computer Vision and Pattern Recognition · Computer Science 2022-03-08 Lizong Zhang , Yiming Wang , Bei Hui , Xiujian Zhang , Sijuan Liu , Shuxin Feng

Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Tuyen Tran , Thao Minh Le , Hung Tran , Truyen Tran

Hand-object motion-capture (MoCap) repositories offer large-scale, contact-rich demonstrations and hold promise for scaling dexterous robotic manipulation. Yet demonstration inaccuracies and embodiment gaps between human and robot hands…

Robotics · Computer Science 2025-09-12 Sirui Xu , Yu-Wei Chao , Liuyu Bian , Arsalan Mousavian , Yu-Xiong Wang , Liang-Yan Gui , Wei Yang

Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captured by LiDAR at a much longer range to overcome this…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Jialian Li , Jingyi Zhang , Zhiyong Wang , Siqi Shen , Chenglu Wen , Yuexin Ma , Lan Xu , Jingyi Yu , Cheng Wang

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Zhuo Su , Lan Xu , Dawei Zhong , Zhong Li , Fan Deng , Shuxue Quan , Lu Fang

Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major…

Computer Vision and Pattern Recognition · Computer Science 2019-07-02 Jian Liu , Naveed Akhtar , Ajmal Mian

Despite the recent progress, 3D multi-person pose estimation from monocular videos is still challenging due to the commonly encountered problem of missing information caused by occlusion, partially out-of-frame target persons, and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Yu Cheng , Bo Wang , Bo Yang , Robby T. Tan

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

Deep reinforcement learning has achieved great success in laser-based collision avoidance works because the laser can sense accurate depth information without too much redundant data, which can maintain the robustness of the algorithm when…

Robotics · Computer Science 2022-09-02 Jianchuan Ding , Lingping Gao , Wenxi Liu , Haiyin Piao , Jia Pan , Zhenjun Du , Xin Yang , Baocai Yin

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Donglai Xiang , Hanbyul Joo , Yaser Sheikh

Human pose estimation from single images is a challenging problem in computer vision that requires large amounts of labeled training data to be solved accurately. Unfortunately, for many human activities (\eg outdoor sports) such training…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Bastian Wandt , Marco Rudolph , Petrissa Zell , Helge Rhodin , Bodo Rosenhahn

Modern multi-object tracking (MOT) systems usually model the trajectories by associating per-frame detections. However, when camera motion, fast motion, and occlusion challenges occur, it is difficult to ensure long-range tracking or even…

Computer Vision and Pattern Recognition · Computer Science 2020-09-21 Shoudong Han , Piao Huang , Hongwei Wang , En Yu , Donghaisheng Liu , Xiaofeng Pan , Jun Zhao

Estimating human motion from video is an active research area due to its many potential applications. Most state-of-the-art methods predict human shape and posture estimates for individual images and do not leverage the temporal information…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Dorian F. Henning , Tristan Laidlow , Stefan Leutenegger
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