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We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with $m>1$ viewpoints (or guards) located on the terrain surface. A point on the terrain is considered…

Computational Geometry · Computer Science 2014-12-02 Ferran Hurtado , Maarten Löffler , Inês Matos , Vera Sacristán , Maria Saumell , Rodrigo I. Silveira , Frank Staals

Given a grid terrain T and a viewpoint v, the viewshed of v is the set of grid points of T that are visible from v. To decide whether a point p is visible one needs to interpolate the elevation of the terrain along the line-of-sight vp.…

Data Structures and Algorithms · Computer Science 2018-10-05 Herman Haverkort , Laura Toma

In the continuous 1.5-dimensional terrain guarding problem we are given an $x$-monotone chain (the \emph{terrain} $T$) and ask for the minimum number of point guards (located anywhere on $T$), such that all points of $T$ are covered by at…

Computational Geometry · Computer Science 2014-07-29 Stephan Friedrichs , Michael Hemmer , Christiane Schmidt

Sphericity and roundness are fundamental measures used for assessing object uniformity in 2D and 3D images. However, using their strict definition makes computation costly. As both 2D and 3D microscopy imaging datasets grow larger, there is…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Pawel Tomasz Pieta , Peter Winkel Rasumssen , Anders Bjorholm Dahl , Anders Nymark Christensen

We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…

Computational Geometry · Computer Science 2008-09-02 K. Elbassioni , D. Matijevic , J. Mestre , D. Severdija

A \emph{binary tanglegram} is a drawing of a pair of rooted binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example, in phylogenetics, it is essential…

Computational Geometry · Computer Science 2010-09-17 Kevin Buchin , Maike Buchin , Jaroslaw Byrka , Martin Nöllenburg , Yoshio Okamoto , Rodrigo I. Silveira , Alexander Wolff

The watershed is a powerful tool for segmenting objects whose contours appear as crest lines on a gradient image. The watershed transform associates to a topographic surface a partition into catchment basins, defined as attraction zones of…

Computer Vision and Pattern Recognition · Computer Science 2012-04-11 Fernand Meyer

The scale-space method is a well-established framework that constructs a hierarchical representation of an input signal and facilitates coarse-to-fine visual reasoning. Considering the terrain elevation function as the input signal, the…

Information Retrieval · Computer Science 2024-09-11 Haoan Feng , Yunting Song , Leila De Floriani

Terrain surface roughness is an abstract concept, and its quantitative description is often vague. As such, there are various roughness indices used in the literature, the selection of which is often challenging in applications. This study…

Numerical Analysis · Mathematics 2023-01-09 Lei Fan

Terrain geometry is, in general, non-smooth, non-linear, non-convex, and, if perceived through a robot-centric visual unit, appears partially occluded and noisy. This work presents the complete control pipeline capable of handling the…

Robotics · Computer Science 2022-07-06 Fabian Jenelten , Ruben Grandia , Farbod Farshidian , Marco Hutter

Viewpoint planning is an important task in any application where objects or scenes need to be viewed from different angles to achieve sufficient coverage. The mapping of confined spaces such as shelves is an especially challenging task…

Robotics · Computer Science 2023-07-25 Nils Dengler , Sicong Pan , Vamsi Kalagaturu , Rohit Menon , Murad Dawood , Maren Bennewitz

We present an advanced algorithm for the determination of watershed lines on Digital Elevation Models (DEMs), which is based on the iterative application of Invasion Percolation (IIP). The main advantage of our method over previosly…

Disordered Systems and Neural Networks · Physics 2009-09-16 E. Fehr , J. S. Andrade , S. D. da Cunha , L. R. da Silva , H. J. Herrmann , D. Kadau , C. F. Moukarzel , E. A. Oliveira

Automated pavement distresses detection using road images remains a challenging topic in the computer vision research community. Recent developments in deep learning has led to considerable research activity directed towards improving the…

Computer Vision and Pattern Recognition · Computer Science 2020-04-29 Hamed Majidifard , Peng Jin , Yaw Adu-Gyamfi , William G. Buttlar

Effective use of camera-based vision systems is essential for robust performance in autonomous off-road driving, particularly in the high-speed regime. Despite success in structured, on-road settings, current end-to-end approaches for scene…

A $1.5$D terrain is a simple polygon bounded by a line segment $\ell$ and a polygonal chain monotone with respect to the line segment $\ell$. Usually, $\ell$ is chosen aligned to the $x$-axis, and is called the base of the terrain. In this…

Computational Geometry · Computer Science 2026-02-16 Nandana Ghosh , Rakesh Gupta , Ankush Acharyya

Attaining animal-like legged locomotion on rough outdoor terrain with sparse foothold affordances -a primary use-case for legs vs other forms of locomotion- is a largely open problem. New advancements in control and perception have enabled…

Robotics · Computer Science 2016-12-20 Dimitrios Kanoulas

We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to…

Computational Geometry · Computer Science 2018-09-10 Gregor Hültenschmidt , Philipp Kindermann , Wouter Meulemans , André Schulz

The time complexity of making observations and loop closures in a graph-based visual SLAM system is a function of the number of views stored. Clever algorithms, such as approximate nearest neighbor search, can make this function sub-linear.…

Surface reconstruction with preservation of geometric features is a challenging computer vision task. Despite significant progress in implicit shape reconstruction, state-of-the-art mesh extraction methods often produce aliased,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Natalia Soboleva , Olga Gorbunova , Maria Ivanova , Evgeny Burnaev , Matthias Nießner , Denis Zorin , Alexey Artemov

Estimating similarity between vertices is a fundamental issue in network analysis across various domains, such as social networks and biological networks. Methods based on common neighbors and structural contexts have received much…

Social and Information Networks · Computer Science 2015-04-14 Jing Zhang , Jie Tang , Cong Ma , Hanghang Tong , Yu Jing , Juanzi Li
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