Related papers: BYOL for Audio: Self-Supervised Learning for Gener…
Recognition of speech, and in particular the ability to generalize and learn from small sets of labelled examples like humans do, depends on an appropriate representation of the acoustic input. We formulate the problem of finding robust…
We propose a novel method to use both audio and a low-resolution image to perform extreme face super-resolution (a 16x increase of the input size). When the resolution of the input image is very low (e.g., 8x8 pixels), the loss of…
To extract robust and generalizable skeleton action recognition features, large amounts of well-curated data are typically required, which is a challenging task hindered by annotation and computation costs. Therefore, unsupervised…
Large Language Models (LLMs) have recently shown remarkable ability to process not only text but also multimodal inputs such as speech and audio. However, most existing models primarily focus on analyzing input signals using text…
The underlying correlation between audio and visual modalities can be utilized to learn supervised information for unlabeled videos. In this paper, we propose an end-to-end self-supervised framework named Audio-Visual Contrastive Learning…
Large Audio-Language Models (LALMs) enable general audio understanding and demonstrate remarkable performance across various audio tasks. However, these models still face challenges in temporal perception (e.g., inferring event onset and…
Since the mental states of the speaker modulate speech, stress introduced by cognitive or physical loads could be detected in the voice. The existing voice stress detection benchmark has shown that the audio embeddings extracted from the…
Omnimodal Large Language Models (OLLMs) have shown significant progress in integrating vision and text, but still struggle with integrating vision and audio, often exhibiting suboptimal performance when processing audio queries compared to…
Self-supervised learning enables the training of large neural models without the need for large, labeled datasets. It has been generating breakthroughs in several fields, including computer vision, natural language processing, biology, and…
We propose a self-supervised learning approach for videos that learns representations of both the RGB frames and the accompanying audio without human supervision. In contrast to images that capture the static scene appearance, videos also…
Language-audio joint representation learning frameworks typically depend on deterministic embeddings, assuming a one-to-one correspondence between audio and text. In real-world settings, however, the language-audio relationship is…
Audio-visual segmentation (AVS) aims to segment sound sources in the video sequence, requiring a pixel-level understanding of audio-visual correspondence. As the Segment Anything Model (SAM) has strongly impacted extensive fields of dense…
Audio-language pretraining holds promise for general-purpose audio understanding, yet remains underexplored compared to its vision counterpart. While vision-language models like CLIP serve as widely adopted foundations, existing…
Representation learning from unlabeled data has been of major interest in artificial intelligence research. While self-supervised speech representation learning has been popular in the speech research community, very few works have…
Self-supervised audio representation learning offers an attractive alternative for obtaining generic audio embeddings, capable to be employed into various downstream tasks. Published approaches that consider both audio and words/tags…
We present CrissCross, a self-supervised framework for learning audio-visual representations. A novel notion is introduced in our framework whereby in addition to learning the intra-modal and standard 'synchronous' cross-modal relations,…
Acoustic scene classification (ASC) predominantly relies on supervised approaches. However, acquiring labeled data for training ASC models is often costly and time-consuming. Recently, self-supervised learning (SSL) has emerged as a…
Perceiving and understanding non-speech sounds and non-verbal speech is essential to making decisions that help us interact with our surroundings. In this paper, we propose GAMA, a novel General-purpose Large Audio-Language Model (LALM)…
Pre-training vision-language representations on human action videos has emerged as a promising approach to reduce reliance on large-scale expert demonstrations for training embodied agents. However, prior methods often employ time…
We learn audio representations by solving a novel self-supervised learning task, which consists of predicting the phase of the short-time Fourier transform from its magnitude. A convolutional encoder is used to map the magnitude spectrum of…