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We study the classic problem of fairly dividing a heterogeneous and divisible resource -- represented by a cake, $[0,1]$ -- among $n$ agents. This work considers an interesting variant of the problem where agents are embedded on a graph.…

Computer Science and Game Theory · Computer Science 2022-11-16 Ganesh Ghalme , Xin Huang , Nidhi Rathi

We consider k mobile agents initially located at distinct nodes of an undirected graph (on n nodes, with edge lengths) that have to deliver a single item from a given source node s to a given target node t. The agents can move along the…

Data Structures and Algorithms · Computer Science 2018-09-05 Andreas Bärtschi , Daniel Graf , Matus Mihalak

We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…

Data Structures and Algorithms · Computer Science 2025-07-22 Romain Cosson , Laurent Massoulié

We present new tradeoffs between space and query-time for exact distance oracles in directed weighted planar graphs. These tradeoffs are almost optimal in the sense that they are within polylogarithmic, sub-polynomial or arbitrarily small…

Data Structures and Algorithms · Computer Science 2018-11-06 Panagiotis Charalampopoulos , Paweł Gawrychowski , Shay Mozes , Oren Weimann

Recently, B\"ockenhauer, Frei, Unger, and Wehner (SIROCCO 2023) introduced a novel variant of the graph exploration problem in which a single memoryless agent must visit all nodes of an unknown, undirected, and connected graph before…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-06 Shota Takahashi , Haruki Kanaya , Shoma Hiraoka , Ryota Eguchi , Yuichi Sudo

In this paper we study gossip based information spreading with bounded message sizes. We use algebraic gossip to disseminate $k$ distinct messages to all $n$ nodes in a network. For arbitrary networks we provide a new upper bound for…

Information Theory · Computer Science 2011-01-25 Chen Avin , Michael Borokhovich , Keren Censor-Hillel , Zvi Lotker

A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…

Combinatorics · Mathematics 2023-03-20 Jan Petr , Julien Portier , Szymon Stolarczyk

We consider collaborative graph exploration with a set of $k$ agents. All agents start at a common vertex of an initially unknown graph and need to collectively visit all other vertices. We assume agents are deterministic, vertices are…

Discrete Mathematics · Computer Science 2016-10-07 Yann Disser , Frank Mousset , Andreas Noever , Nemanja Škorić , Angelika Steger

Given a configuration of pebbles on the vertices of a connected graph $G$, a \emph{pebbling move} removes two pebbles from some vertex and places one pebble on an adjacent vertex. The \emph{pebbling number} of a graph $G$ is the smallest…

Combinatorics · Mathematics 2017-06-14 Daniel W. Cranston , Luke Postle , Chenxiao Xue , Carl Yerger

We consider a search problem on a $2$-dimensional infinite grid with a single mobile agent. The goal of the agent is to find her way home, which is located in a grid cell chosen by an adversary. Initially, the agent is provided with an…

Discrete Mathematics · Computer Science 2019-07-16 Anders Martinsson , Jara Uitto

We study the problem of exploring an oriented grid with autonomous agents governed by finite automata. In the case of a 2-dimensional grid, the question how many agents are required to explore the grid, or equivalently, find a hidden…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-27 Sebastian Brandt , Julian Portmann , Jara Uitto

We consider the problem of human-assisted graph search: given a directed acyclic graph with some (unknown) target node(s), we consider the problem of finding the target node(s) by asking an omniscient human questions of the form "Is there a…

Graph-based nearest neighbor search methods have seen a surge of popularity in recent years, offering state-of-the-art performance across a wide variety of applications. Central to these methods is the task of constructing a sparse…

Data Structures and Algorithms · Computer Science 2025-10-24 Alex Conway , Laxman Dhulipala , Martin Farach-Colton , Rob Johnson , Ben Landrum , Christopher Musco , Yarin Shechter , Torsten Suel , Richard Wen

Multi-agent pathfinding (MAPF) is a challenging problem which is hard to solve optimally even when simplifying assumptions are adopted, e.g. planar graphs (typically -- grids), discretized time, uniform duration of move and wait actions…

Multiagent Systems · Computer Science 2022-08-26 Stepan Dergachev , Konstantin Yakovlev

We consider the following natural generalization of Binary Search: in a given undirected, positively weighted graph, one vertex is a target. The algorithm's task is to identify the target by adaptively querying vertices. In response to…

Data Structures and Algorithms · Computer Science 2017-08-01 Ehsan Emamjomeh-Zadeh , David Kempe , Vikrant Singhal

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the location of the robber. We present a novel graph parameter called…

Combinatorics · Mathematics 2021-05-21 Natalie C. Behague , Anthony Bonato , Melissa A. Huggan , Trent G. Marbach , Brittany Pittman

Consider a distribution of pebbles on a graph. A pebbling move removes two pebbles from a vertex and place one at an adjacent vertex. A vertex is reachable under a pebble distribution if it has a pebble after the application of a sequence…

Combinatorics · Mathematics 2023-01-25 László F. Papp

We revisit the vertex-failure connectivity oracle problem. This is one of the most basic graph data structure problems under vertex updates, yet its complexity is still not well-understood. We essentially settle the complexity of this…

Data Structures and Algorithms · Computer Science 2022-05-10 Yaowei Long , Thatchaphol Saranurak

We study the problem of searching for a hidden target in an environment that is modeled by an edge-weighted graph. A sequence of edges is chosen starting from a given root vertex such that each edge is adjacent to a previously chosen edge.…

Optimization and Control · Mathematics 2017-08-02 Spyros Angelopoulos , Christoph Dürr , Thomas Lidbetter

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn