Related papers: Transparent Checkpointing for OpenGL Applications …
Taking snapshots of the state of a distributed computation is useful for off-line analysis of the computational state, for later restarting from the saved snapshot, for cloning a copy of the computation, and for migration to a new cluster.…
Tremendous advances in parallel computing and graphics hardware opened up several novel real-time GPU applications in the fields of computer vision, computer graphics as well as augmented reality (AR) and virtual reality (VR). Although…
Unified Virtual Memory (UVM) was recently introduced on recent NVIDIA GPUs. Through software and hardware support, UVM provides a coherent shared memory across the entire heterogeneous node, migrating data as appropriate. The older CUDA…
The rapid growth of AI-generated content (AIGC) has enabled high-quality creative production across diverse domains, yet existing systems face critical inefficiencies in throughput, resource utilization, and scalability under concurrent…
Debugging parallel and distributed programs is a difficult activitiy due to the multiplicity of sequential bugs, the existence of malign effects like race conditions and deadlocks, and the huge amounts of data that have to be processed.…
Spot instances offer a cost-effective solution for applications running in the cloud computing environment. However, it is challenging to run long-running jobs on spot instances because they are subject to unpredictable evictions. Here, we…
Graphics Processing Units (GPUs) are high performance co-processors originally intended to improve the use and quality of computer graphics applications. Once, researchers and practitioners noticed the potential of using GPU for general…
Modern and future processors need to remain functionally correct in the presence of permanent faults to sustain scaling benefits and limit field returns. This paper presents a combined analytical and microarchitectural simulation-based…
Using GPUs as general-purpose processors has revolutionized parallel computing by offering, for a large and growing set of algorithms, massive data-parallelization on desktop machines. An obstacle to widespread adoption, however, is the…
3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its large memory…
InfiniBand is widely used for low-latency, high-throughput cluster computing. Saving the state of the InfiniBand network as part of distributed checkpointing has been a long-standing challenge for researchers. Because of a lack of a…
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…
There is new momentum behind an interoperable ABI for MPI, which will be a major component of MPI-5. This capability brings true separation of concerns to a running MPI computation. The linking and compilation of an MPI application becomes…
We introduce CryptGPU, a system for privacy-preserving machine learning that implements all operations on the GPU (graphics processing unit). Just as GPUs played a pivotal role in the success of modern deep learning, they are also essential…
Subgraph matching is a core operation in graph analytics, supporting a broad spectrum of applications from social network analysis to bioinformatics. Recent GPU-based approaches accelerate subgraph matching by leveraging parallelism but…
DMTCP (Distributed MultiThreaded CheckPointing) is a transparent user-level checkpointing package for distributed applications. Checkpointing and restart is demonstrated for a wide range of over 20 well known applications, including MATLAB,…
Ray tracing on GPUs is becoming quite common these days. There are many publicly available documents on how to implement basic ray tracing on GPUs for spheres and implicit surfaces. We even have some general frameworks for ray tracing on…
GPU computing is embracing weak memory concurrency for performance improvement. However, compared to CPUs, modern GPUs provide more fine-grained concurrency features such as scopes, have additional properties like divergence, and thereby…
OpenGM is a C++ template library for defining discrete graphical models and performing inference on these models, using a wide range of state-of-the-art algorithms. No restrictions are imposed on the factor graph to allow for higher-order…
The simulation of the two-dimensional Ising model is used as a benchmark to show the computational capabilities of Graphic Processing Units (GPUs). The rich programming environment now available on GPUs and flexible hardware capabilities…