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In scenarios where a single player cannot control other players, cooperative AI is a recent technology that takes advantage of deep learning to assess whether cooperation might occur. One main difficulty of this approach is that it requires…

Multiagent Systems · Computer Science 2023-04-03 Xavier Marjou , Arnaud Braud , Gaël Fromentoux

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

Past work has sought to design AI ethics interventions--such as checklists or toolkits--to help practitioners design more ethical AI systems. However, other work demonstrates how these interventions may instead serve to limit critique to…

Computers and Society · Computer Science 2024-04-09 David Gray Widder , Laura Dabbish , James Herbsleb , Nikolas Martelaro

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

Reinforcement learning algorithms can train agents that solve problems in complex, interesting environments. Normally, the complexity of the trained agent is closely related to the complexity of the environment. This suggests that a highly…

Artificial Intelligence · Computer Science 2018-03-16 Trapit Bansal , Jakub Pachocki , Szymon Sidor , Ilya Sutskever , Igor Mordatch

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

The evaluation of constitutive models, especially for high-risk and high-regret engineering applications, requires efficient and rigorous third-party calibration, validation and falsification. While there are numerous efforts to develop…

Signal Processing · Electrical Eng. & Systems 2020-12-02 Kun Wang , WaiChing Sun , Qiang Du

Conversational agents, such as chatbots and virtual assistants, have become essential in software development, boosting productivity, collaboration, and automating various tasks. This paper examines the role of adaptive AI-powered…

Software Engineering · Computer Science 2025-07-16 Omar Elsisi , Glaucia Melo

Academic challenges comprise effective means for (i) advancing the state of the art, (ii) putting in the spotlight of a scientific community specific topics and problems, as well as (iii) closing the gap for under represented communities in…

Machine Learning · Computer Science 2023-12-04 Hugo Jair Escalante , Aleksandra Kruchinina

In Massively Multiplayer Online Role-Playing Games (MMORPGs), auto-leveling bots exploit automated programs to level up characters at scale, undermining gameplay balance and fairness. Detecting such bots is challenging, not only because…

Artificial Intelligence · Computer Science 2025-08-29 Jaeman Son , Hyunsoo Kim

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…

Artificial Intelligence · Computer Science 2019-02-26 Joe Booth , Jackson Booth

Despite the significant demand for assistive technology among vulnerable groups (e.g., the elderly, children, and the disabled) in daily tasks, research into advanced AI-driven assistive solutions that genuinely accommodate their diverse…

Robotics · Computer Science 2024-04-16 Zhihao Cao , Zidong Wang , Siwen Xie , Anji Liu , Lifeng Fan

Computer games play an important role in our society and motivate people to learn computer science. Since artificial intelligence is integral to most games, they can also be used to teach artificial intelligence. We introduce the Game AI…

Computers and Society · Computer Science 2015-11-25 Mark O. Riedl

Regulation of advanced technologies such as Artificial Intelligence (AI) has become increasingly important, given the associated risks and apparent ethical issues. With the great benefits promised from being able to first supply such…

Artificial Intelligence · Computer Science 2022-01-05 Theodor Cimpeanu , Francisco C. Santos , Luis Moniz Pereira , Tom Lenaerts , The Anh Han

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

Artificial Intelligence · Computer Science 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Competitive board games have provided a rich and diverse testbed for artificial intelligence. This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk…

Artificial Intelligence · Computer Science 2021-03-30 Konstantinos Sfikas , Antonios Liapis

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

Artificial Intelligence · Computer Science 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas

Account security is an ongoing issue in practice. Two-Factor Authentication (2FA) is a mechanism which could help mitigate this problem, however adoption is not very high in most domains. Online gaming has adopted an interesting approach to…

Cryptography and Security · Computer Science 2019-10-17 Karoline Busse , Sabrina Amft , Daniel Hecker , Emanuel von Zezschwitz

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

Esports athletes often reduce visual quality to improve latency and frame rate, and increase their in-game performance. Little research has examined the effects of this visuo-spatial tradeoff on performance, but we could find no work…

Graphics · Computer Science 2025-07-10 Arjun Madhusudan , Benjamin Watson