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The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing…

Artificial Intelligence · Computer Science 2020-11-16 Attila Egri-Nagy , Antti Törmänen

Language Model (LM)-based agents remain largely untested in mixed-motive settings where agents must leverage short-term cooperation for long-term competitive goals (e.g., multi-party politics). We introduce Cooperate to Compete (C2C), a…

Artificial Intelligence · Computer Science 2026-04-29 Abigail O'Neill , Alan Zhu , Mihran Miroyan , Narges Norouzi , Joseph E. Gonzalez

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

Artificial Intelligence · Computer Science 2016-12-07 Julian Togelius

As artificial intelligence programs have become more powerful, their capacity for problem-solving continues to increase, approaching top-level competitors in many olympiads. Continued development of models and benchmarks is important but…

Software Engineering · Computer Science 2025-03-21 Samuel Ren

The Hearthstone AI framework and competition motivates the development of artificial intelligence agents that can play collectible card games. A special feature of those games is the high variety of cards, which can be chosen by the players…

Artificial Intelligence · Computer Science 2019-06-12 Alexander Dockhorn , Sanaz Mostaghim

This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online. Currently, there is no other AI competition…

Artificial Intelligence · Computer Science 2024-05-21 Jakub Kowalski , Radosław Miernik , Katarzyna Polak , Dominik Budzki , Damian Kowalik

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette

Metadata management plays a critical role in data governance, resource discovery, and decision-making in the data-driven era. While traditional metadata approaches have primarily focused on organization, classification, and resource reuse,…

Databases · Computer Science 2025-07-17 Wenli Yang , Rui Fu , Muhammad Bilal Amin , Byeong Kang

Machine learning competitions (MLCs) play a pivotal role in advancing artificial intelligence (AI) by fostering innovation, skill development, and practical problem-solving. This study provides a comprehensive analysis of major competition…

Machine Learning · Computer Science 2026-04-10 Ioannis Nasios

The integration of Artificial Intelligence (AI) into weapon systems is one of the most consequential tactical and strategic decisions in the history of warfare. Current AI development is a remarkable combination of accelerating capability,…

Artificial Intelligence · Computer Science 2019-05-13 Philip Feldman , Aaron Dant , Aaron Massey

Reinforcement learning has shown an outstanding performance in the applications of games, particularly in Atari games as well as Go. Based on these successful examples, we attempt to apply one of the well-known reinforcement learning…

Artificial Intelligence · Computer Science 2022-09-22 Curie Kim , Yewon Hwang , Jong-Hwan Kim

With the prospect of autonomous artificial intelligence (AI) agents, studying their tendency for cooperative behavior becomes an increasingly relevant topic. This study is inspired by the super-additive cooperation theory, where the…

Artificial Intelligence · Computer Science 2025-08-22 Filippo Tonini , Lukas Galke

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

Artificial Intelligence (AI) has the opportunity to revolutionize the way the United States Department of Defense (DoD) and Intelligence Community (IC) address the challenges of evolving threats, data deluge, and rapid courses of action.…

Artificial Intelligence · Computer Science 2019-05-10 Vijay Gadepally , Justin Goodwin , Jeremy Kepner , Albert Reuther , Hayley Reynolds , Siddharth Samsi , Jonathan Su , David Martinez

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler…

Artificial Intelligence · Computer Science 2018-11-09 Dennis Lee , Haoran Tang , Jeffrey O Zhang , Huazhe Xu , Trevor Darrell , Pieter Abbeel

Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by…

Machine Learning · Computer Science 2020-08-03 Pablo Barros , Ana Tanevska , Francisco Cruz , Alessandra Sciutti

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

Computer Science and Game Theory · Computer Science 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…

Artificial Intelligence · Computer Science 2022-04-01 Chengpeng Hu , Ziqi Wang , Tianye Shu , Hao Tong , Julian Togelius , Xin Yao , Jialin Liu
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