Related papers: Style-based Point Generator with Adversarial Rende…
We propose a novel convolutional operator for the task of point cloud completion. One striking characteristic of our approach is that, conversely to related work it does not require any max-pooling or voxelization operation. Instead, the…
Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…
Exploring contextual information in the local region is important for shape understanding and analysis. Existing studies often employ hand-crafted or explicit ways to encode contextual information of local regions. However, it is hard to…
Adversary and invisibility are two fundamental but conflict characters of adversarial perturbations. Previous adversarial attacks on 3D point cloud recognition have often been criticized for their noticeable point outliers, since they just…
Incomplete point clouds captured by 3D sensors often result in the loss of both geometric and semantic information. Most existing point cloud completion methods are built on rotation-variant frameworks trained with data in canonical poses,…
Image completion has achieved significant progress due to advances in generative adversarial networks (GANs). Albeit natural-looking, the synthesized contents still lack details, especially for scenes with complex structures or images with…
Semantic segmentation of point clouds, aiming to assign each point a semantic category, is critical to 3D scene understanding.Despite of significant advances in recent years, most of existing methods still suffer from either the…
Unsupervised point cloud completion aims at estimating the corresponding complete point cloud of a partial point cloud in an unpaired manner. It is a crucial but challenging problem since there is no paired partial-complete supervision that…
We present a novel 3D shape completion method that operates directly on unstructured point clouds, thus avoiding resource-intensive data structures like voxel grids. To this end, we introduce KAPLAN, a 3D point descriptor that aggregates…
Deep neural networks for 3D point cloud understanding have achieved remarkable success in object classification and recognition, yet recent work shows that these models remain highly vulnerable to adversarial perturbations. Existing 3D…
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with…
Autoregressive point cloud generation has long lagged behind diffusion-based approaches in quality. The performance gap stems from the fact that autoregressive models impose an artificial ordering on inherently unordered point sets, forcing…
Autoregressive point cloud generation has long lagged behind diffusion-based approaches in quality. The performance gap stems from the fact that autoregressive models impose an artificial ordering on inherently unordered point sets, forcing…
We tackle a 3D scene stylization problem - generating stylized images of a scene from arbitrary novel views given a set of images of the same scene and a reference image of the desired style as inputs. Direct solution of combining novel…
Point cloud completion aims to recover missing geometric structures from incomplete 3D scans, which often suffer from occlusions or limited sensor viewpoints. Existing methods typically assume fixed input/output densities or rely on…
This paper tackles the problem of parts-aware point cloud generation. Unlike existing works which require the point cloud to be segmented into parts a priori, our parts-aware editing and generation are performed in an unsupervised manner.…
In this paper, we propose a novel generative adversarial network (GAN) for 3D point clouds generation, which is called tree-GAN. To achieve state-of-the-art performance for multi-class 3D point cloud generation, a tree-structured graph…
Recent point cloud completion models, including transformer-based, denoising-based, and other state-of-the-art approaches, generate globally plausible shapes from partial inputs but often leave local geometric inconsistencies. We propose…
Completing the whole 3D structure based on an incomplete point cloud is a challenging task, particularly when the residual point cloud lacks typical structural characteristics. Recent methods based on cross-modal learning attempt to…
Instance segmentation is an important task for scene understanding. Compared to the fully-developed 2D, 3D instance segmentation for point clouds have much room to improve. In this paper, we present PointGroup, a new end-to-end bottom-up…