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This paper represents a pilot study examining learners who are new to computer science (CS). Subjects are taught to program in one of two virtual reality (VR) applications developed by the researcher that use interactable objects…

Human-Computer Interaction · Computer Science 2024-07-18 Kevin William Baron

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

In the past decades, a variety of haptic devices have been developed to facilitate high-fidelity human-computer interaction (HCI) in virtual reality (VR). In particular, passive haptic feedback can create a compelling sensation based on…

Robotics · Computer Science 2023-10-02 Chenxi Xiao , Yuan Tian

Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…

Human-Computer Interaction · Computer Science 2017-02-01 Jacob Thorn , Rodrigo Pizarro , Bernhard Spanlang , Pablo Bermell-Garcia , Mar Gonzalez-Franco

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

Machine Learning · Computer Science 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

Nowadays, CAPTCHAs are computer generated tests that human can pass but current computer systems can not. They have common usage in various web services in order to be able to detect a human from computer programs autonomously. In this way,…

Machine Learning · Computer Science 2019-01-09 Ahmet Faruk Cakmak , Muhammet Balcilar

We introduce the Visual Personalization Turing Test (VPTT), a new paradigm for evaluating contextual visual personalization based on perceptual indistinguishability, rather than identity replication. A model passes the VPTT if its output…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Rameen Abdal , James Burgess , Sergey Tulyakov , Kuan-Chieh Jackson Wang

To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes…

Human-Computer Interaction · Computer Science 2019-06-27 Tomás Dorta , Stéphane Safin , Sana Boudhraâ , Emmanuel Beaudry Marchand

The paper analyzes the interaction between humans and computers in terms of response time in solving the image-based CAPTCHA. In particular, the analysis focuses on the attitude of the different Internet users in easily solving four…

Human-Computer Interaction · Computer Science 2016-12-07 Darko Brodić , Alessia Amelio

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…

Human-Computer Interaction · Computer Science 2023-11-23 Rahatara Ferdousi , Mohammed Faisal , Fedwa Laamarti , Chunsheng Yang , Abdulmotaleb El Saddik

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

Human-Computer Interaction · Computer Science 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

As automation bot technology and Artificial Intelligence is evolving rapidly, conventional human verification techniques like voice CAPTCHAs and knowledge-based authentication are becoming less effective. Bots and scrapers with Artificial…

Cryptography and Security · Computer Science 2025-11-12 Aditya Mitra , Sibi Chakkaravarthy Sethuraman , Devi Priya V S

Social VR has increased in popularity due to its affordances for rich, embodied, and nonverbal communication. However, nonverbal communication remains inaccessible for blind and low vision people in social VR. We designed accessible cues…

Human-Computer Interaction · Computer Science 2024-10-30 Crescentia Jung , Jazmin Collins , Ricardo E. Gonzalez Penuela , Jonathan Isaac Segal , Andrea Stevenson Won , Shiri Azenkot

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmueller , Martin Tomitsch , Luke Hespanhol , Tram Thi Minh Tran , Stewart Worrall , Eduardo Nebot

Virtual Reality (VR) systems collect fine-grained behavioral and biometric data, yet privacy policies are rarely read or understood due to their complex language, length, and poor integration into users' interaction workflows. To lower the…

Human-Computer Interaction · Computer Science 2026-03-03 Vincent Freiberger , Moritz Dresch , Florian Alt , Arthur Fleig , Viktorija Paneva

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough

Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…

Multimedia · Computer Science 2012-02-09 Kurien Zacharia , Eldo P. Elias , Surekha Mariam Varghese

We introduce WearVQA, the first benchmark specifically designed to evaluate the Visual Question Answering (VQA) capabilities of multi-model AI assistant on wearable devices like smart glasses. Unlike prior benchmarks that focus on…

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