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Visual Semantic Navigation (VSN) is the ability of a robot to learn visual semantic information for navigating in unseen environments. These VSN models are typically tested in those virtual environments where they are trained, mainly using…

Simulators, as tools that can clearly bring out the effect of impairment, are invaluable in the design and development process of an assistive device. Simulators are vital in meeting high standards of accessibility. Described is our work on…

Human-Computer Interaction · Computer Science 2016-04-06 Pragathi Praveena , Jobin J Kavalam , Namita Jacob

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard mouse and keyboard interaction. On the other hand, research on…

Graphics · Computer Science 2020-09-08 Sven Kluge , Stefan Gladisch , Uwe Freiherr von Lukas , Oliver Staadt , Christian Tominski

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Being able to explore an environment and understand the location and type of all objects therein is important for indoor robotic platforms that must interact closely with humans. However, it is difficult to evaluate progress in this area…

Robotics · Computer Science 2020-09-14 David Hall , Ben Talbot , Suman Raj Bista , Haoyang Zhang , Rohan Smith , Feras Dayoub , Niko Sünderhauf

This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…

Human-Computer Interaction · Computer Science 2023-06-14 Francesco Sisini

Computer vision based technology is becoming ubiquitous in society. One application area that has seen an increase in computer vision is assistive technologies, specifically for those with visual impairment. Research has shown the ability…

Computer Vision and Pattern Recognition · Computer Science 2019-05-21 Linda Wang , Alexander Wong

Binary program comprehension is critical for many use cases but is difficult, suffering from compounded uncertainty and lack of full automation. We seek methods to improve the effectiveness of the human-machine joint cognitive system…

Human-Computer Interaction · Computer Science 2024-09-23 Dennis Brown , Emily Mulder , Samuel Mulder

As social VR applications grow in popularity, blind and low vision users encounter continued accessibility barriers. Yet social VR, which enables multiple people to engage in the same virtual space, presents a unique opportunity to allow…

Human-Computer Interaction · Computer Science 2024-10-30 Jazmin Collins , Crescentia Jung , Yeonju Jang , Danielle Montour , Andrea Stevenson Won , Shiri Azenkot

There is a strong demand for virtual reality (VR) to bring quality healthcare to underserved populations. This paper addresses this need with the design and prototype of SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance.…

Human-Computer Interaction · Computer Science 2023-05-05 Amani Taweel , Joaquim Jorge , Anderson Maciel , João Ricardo Nickenig Vissoci , Regis Kopper

The representation of images in the brain is known to be sparse. That is, as neural activity is recorded in a visual area ---for instance the primary visual cortex of primates--- only a few neurons are active at a given time with respect to…

Computer Vision and Pattern Recognition · Computer Science 2017-01-25 Laurent Perrinet

To promote empathy with people that have disabilities, we propose a multi-sensory interactive experience that allows sighted users to embody having a visual impairment whilst using assistive technologies. The experiment involves blindfolded…

Human-Computer Interaction · Computer Science 2023-02-02 Renan Guarese , Emma Pretty , Haytham Fayek , Fabio Zambetta , Ron van Schyndel

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

Vision is a popular and effective sensor for robotics from which we can derive rich information about the environment: the geometry and semantics of the scene, as well as the age, gender, identity, activity and even emotional state of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-12 Adam K. Taras , Niko Suenderhauf , Peter Corke , Donald G. Dansereau

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

An estimated 253 million people have visual impairments. These visual impairments affect everyday lives, and limit their understanding of the outside world. This can pose a risk to health from falling or collisions. We propose a solution to…

Human-Computer Interaction · Computer Science 2023-03-30 Alexander Mehta , Ritik Jalisatgi

Biologists are leading current research on genome characterization (sequencing, alignment, transcription), providing a huge quantity of raw data about many genome organisms. Extracting knowledge from this raw data is an important process…

Quantitative Methods · Quantitative Biology 2007-05-23 Nicolas Férey , Pierre-Emmanuel Gros , Joan Hérisson , Rachid Gherbi

View selection is critical in active 3D neural reconstruction as it impacts the contents of training set and resulting final output quality. Recent view selection strategies emphasize the visibility when evaluating model uncertainty in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Hyunseo Kim , Hyeonseo Yang , Taekyung Kim , YoonSung Kim , Minsu Lee , Jin-Hwa Kim , Byoung-Tak Zhang

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

Graphics · Computer Science 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

Navigational perception for visually impaired people has been substantially promoted by both classic and deep learning based segmentation methods. In classic visual recognition methods, the segmentation models are mostly object-dependent,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Wei Mao , Jiaming Zhang , Kailun Yang , Rainer Stiefelhagen