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Related papers: Meeting Effectiveness and Inclusiveness in Remote …

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Due to the Covid-19 pandemic in 2020 or other business decisions, remote work is becoming increasingly popular. "Remote first" working environments exist within companies where most employees work remotely. This paper takes a deep dive into…

Computers and Society · Computer Science 2022-09-12 Christopher Atti , Cliff Cross , Ahmet Bugra Dogan , Christopher Hubbard , Cameron Page , Stephen Montague , Elnaz Rabieinejad

Virtual collaboration has transformed how people in mixed-ability teams, composed of disabled and non-disabled people, work together by offering greater flexibility. In these settings, accessibility practices, such as accommodations and…

Human-Computer Interaction · Computer Science 2026-02-05 Crescentia Jung , Kexin Cheng , Sharon Heung , Malte F. Jung , Shiri Azenkot

Remote collaboration tools for conferencing and presentation are gaining significant popularity during the COVID-19 pandemic period. Most prior work has issues, such as a) limited support for media types, b) lack of interactivity, for…

Multimedia · Computer Science 2022-04-14 Chunxu Tang , Beinan Wang , C. Y. Roger Chen , Huijun Wu

As teamwork becomes ever-more important in a new age of remote work, it is critical to develop metrics to quantitatively evaluate how effective teams are. This is especially true with mixed-modality teams, such as those that include a human…

Human-Computer Interaction · Computer Science 2022-03-31 Darryl Roman , Noah Ari , Johnathan Mell

Since December 2019, the COVID-19 pandemic has caused people around the world to exercise social distancing, which has led to an abrupt rise in the adoption of remote communications for working, socializing, and learning from home. As…

Computers and Society · Computer Science 2021-06-10 Pardis Emami-Naeini , Tiona Francisco , Tadayoshi Kohno , Franziska Roesner

Since the outbreak of the COVID-19 pandemic, videoconferencing has become the default mode of communication in our daily lives at homes, workplaces and schools, and it is likely to remain an important part of our lives in the post-pandemic…

Networking and Internet Architecture · Computer Science 2021-09-28 Hyunseok Chang , Matteo Varvello , Fang Hao , Sarit Mukherjee

This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…

Multimedia · Computer Science 2015-06-22 Viet-Anh Nguyen , Jiangbo Lu , Shengkui Zhao , Tien Dung Vu , Hongsheng Yang , Jones L. Douglas , Minh N. Do

The ConferencingSpeech 2021 challenge is proposed to stimulate research on far-field multi-channel speech enhancement for video conferencing. The challenge consists of two separate tasks: 1) Task 1 is multi-channel speech enhancement with…

Audio and Speech Processing · Electrical Eng. & Systems 2021-04-05 Wei Rao , Yihui Fu , Yanxin Hu , Xin Xu , Yvkai Jv , Jiangyu Han , Zhongjie Jiang , Lei Xie , Yannan Wang , Shinji Watanabe , Zheng-Hua Tan , Hui Bu , Tao Yu , Shidong Shang

Inclusion, equity, and access are widely valued in AI and education, yet are often assessed through coarse sample descriptors or post-hoc self-reports that miss how inclusion is shaped moment by moment in collaborative problem solving…

Computation and Language · Computer Science 2026-02-11 Jaeyoon Choi , Nia Nixon

The digital realm has witnessed the rise of various search modalities, among which the Image-Based Conversational Search System stands out. This research delves into the design, implementation, and evaluation of this specific system,…

Information Retrieval · Computer Science 2024-04-01 Yue Zheng , Lei Yu , Junmian Chen , Tianyu Xia , Yuanyuan Yin , Shan Wang , Haiming Liu

During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team…

Human-Computer Interaction · Computer Science 2023-01-24 Michael Bonfert , Anke V. Reinschluessel , Susanne Putze , Yenchin Lai , Dmitry Alexandrovsky , Rainer Malaka , Tanja Döring

Frequent monitoring of participant compliance is necessary when conducting large-scale, longitudinal studies to ensure that the collected data is of sufficiently high quality. While the need for achieving high compliance has been…

Since the COVID-19 pandemic in 2020, universities and companies have increasingly integrated hybrid features into their meeting spaces, or even created dedicated rooms for this purpose. While the importance of a fast and stable internet…

Computation and Language · Computer Science 2025-09-16 Robert Einig , Stefan Janscha , Jonas Schuster , Julian Koch , Martin Hagmueller , Barbara Schuppler

Collaborative research often includes contributors with varied perspectives from diverse linguistic backgrounds. However, English as a Second Language (ESL) researchers often struggle to communicate during meetings in English and comprehend…

Human-Computer Interaction · Computer Science 2025-05-13 Saramsh Gautam , Mahmood Jasim

Conferences are a key place for training and education. Attendees learn about the state of the art of their field, about relevant methods, and acquire networking skills that can support their work. In the world that was changed by the…

Human-Computer Interaction · Computer Science 2023-06-28 Andrew L. Kun , Orit Shaer

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

Computers and Society · Computer Science 2024-03-25 Laura J. Johnston , Takoua Jendoubi

Group meetings are frequent business events aimed to develop and conduct project work, such as Big Room design and construction project meetings. To be effective in these meetings, participants need to have an engaged mental state. The…

Computer Vision and Pattern Recognition · Computer Science 2016-09-01 Maria Frank , Ghassem Tofighi , Haisong Gu , Renate Fruchter

The design of an inclusive product lifecycle is important for empowering stakeholders through their meaningful inclusion in lifecycle processes. To achieve this, the inclusion of stakeholders must be structured in a way that supports their…

Physics and Society · Physics 2025-10-16 Naz Yaldiz , Amaresh Chakrabarti

Workplace bias creates negative psychological outcomes for employees, permeating the larger organization. Workplace meetings are frequent, making them a key context where bias may occur. Video conferencing (VC) is an increasingly common…

Human-Computer Interaction · Computer Science 2023-01-31 Mo Houtti , Moyan Zhou , Loren Terveen , Stevie Chancellor

Context. Due to the COVID-19 pandemic, software professionals had to abruptly shift to ostensibly temporary home offices, which affected teamwork in several ways. Goal. This study aims to explore how these professionals coped with remote…

Software Engineering · Computer Science 2022-03-21 Ronnie E. de Souza Santos , Paul Ralph