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We study the problem of refining satisfiability bounds for partially-known stochastic systems against planning specifications defined using syntactically co-safe Linear Temporal Logic (scLTL). We propose an abstraction-based approach that…
Deep learning techniques lie at the heart of several significant AI advances in recent years including object recognition and detection, image captioning, machine translation, speech recognition and synthesis, and playing the game of Go.…
In this paper, we consider reinforcement learning of Markov Decision Processes (MDP) with peak constraints, where an agent chooses a policy to optimize an objective and at the same time satisfy additional constraints. The agent has to take…
The goal of inductive logic programming (ILP) is to search for a hypothesis that generalises training examples and background knowledge (BK). To improve performance, we introduce an approach that, before searching for a hypothesis, first…
Shielding is a common method used to guarantee the safety of a system under a black-box controller, such as a neural network controller from deep reinforcement learning (DRL), with simpler, verified controllers. Existing shielding methods…
We introduce Dynamic Contextual Markov Decision Processes (DCMDPs), a novel reinforcement learning framework for history-dependent environments that generalizes the contextual MDP framework to handle non-Markov environments, where contexts…
Decision-making for engineering systems can be efficiently formulated as a Markov Decision Process (MDP) or a Partially Observable MDP (POMDP). Typical MDP and POMDP solution procedures utilize offline knowledge about the environment and…
Neural models combining representation learning and reasoning in an end-to-end trainable manner are receiving increasing interest. However, their use is severely limited by their computational complexity, which renders them unusable on real…
Inverse reinforcement learning is the problem of inferring a reward function from an optimal policy or demonstrations by an expert. In this work, it is assumed that the reward is expressed as a reward machine whose transitions depend on…
Standard Markov decision process (MDP) and reinforcement learning algorithms optimize the policy with respect to the expected gain. We propose an algorithm which enables to optimize an alternative objective: the probability that the gain is…
This paper investigates the motion planning of autonomous dynamical systems modeled by Markov decision processes (MDP) with unknown transition probabilities over continuous state and action spaces. Linear temporal logic (LTL) is used to…
Greedy algorithms for NLP such as transition based parsing are prone to error propagation. One way to overcome this problem is to allow the algorithm to backtrack and explore an alternative solution in cases where new evidence contradicts…
The most promising recent methods for AI reasoning require applying variants of reinforcement learning (RL) either on rolled out trajectories from the LLMs, even for the step-wise rewards, or large quantities of human-annotated trajectory…
Inverse reinforcement learning (IRL) has become a useful tool for learning behavioral models from demonstration data. However, IRL remains mostly unexplored for multi-agent systems. In this paper, we show how the principle of IRL can be…
We present a general framework for applying learning algorithms and heuristical guidance to the verification of Markov decision processes (MDPs). The primary goal of our techniques is to improve performance by avoiding an exhaustive…
We study interactive imitation learning, where a learner interactively queries a demonstrating expert for action annotations, aiming to learn a policy that has performance competitive with the expert, using as few annotations as possible.…
Recent advances in automated theorem proving (ATP) through LLMs have highlighted the potential of formal reasoning with Lean 4 codes. However, ATP has not yet be revolutionized by the recent posttraining scaling as demonstrated by Open AI…
We consider the dynamic multichannel access problem, which can be formulated as a partially observable Markov decision process (POMDP). We first propose a model-free actor-critic deep reinforcement learning based framework to explore the…
Training self-driving cars is often challenging since they require a vast amount of labeled data in multiple real-world contexts, which is computationally and memory intensive. Researchers often resort to driving simulators to train the…
A popular perspective in Reinforcement learning (RL) casts the problem as probabilistic inference on a graphical model of the Markov decision process (MDP). The core object of study is the probability of each state-action pair being visited…