Related papers: THEaiTRE 1.0: Interactive generation of theatre pl…
We present THEaiTRE, a starting project aimed at automatic generation of theatre play scripts. This paper reviews related work and drafts an approach we intend to follow. We plan to adopt generative neural language models and hierarchical…
We present a novel approach to generating scripts by using agents with different personality types. To manage character interaction in the script, we employ simulated dramatic networks. Automatic and human evaluation on multiple criteria…
LLM-based Interactive Drama introduces a novel dialogue scenario in which the player immerses into a character and engages in a dramatic story by interacting with LLM agents. Despite the fact that this emerging area holds significant…
In order to offer a customized script tool and inspire professional scriptwriters, we present VScript. It is a controllable pipeline that generates complete scripts, including dialogues and scene descriptions, as well as presents visually…
In this paper, we present a new modality for intelligent interactive narratives within the theatre domain. We discuss the possibilities of using an intelligent agent that serves as a drama manager and as an actor that plays a character…
In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage…
This study is devoted to the automatic generation of German drama texts. We suggest an approach consisting of two key steps: fine-tuning a GPT-2 model (the outline model) to generate outlines of scenes based on keywords and fine-tuning a…
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…
In this paper, we use a large-scale play scripts dataset to propose the novel task of theatrical cue generation from dialogues. Using over one million lines of dialogue and cues, we approach the problem of cue generation as a controlled…
Language models are increasingly attracting interest from writers. However, such models lack long-range semantic coherence, limiting their usefulness for longform creative writing. We address this limitation by applying language models…
Scriptwriting has traditionally been text-centric, a modality that only partially conveys the produced audiovisual experience. A formative study with professional writers informed us that connecting textual and audiovisual modalities can…
The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments. An important part of the research is concerned with the question of how a…
Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…
We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…
Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…
Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…
Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on…
We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…
It is appealing to have a system that generates a story or scripts automatically from a story-line, even though this is still out of our reach. In dialogue systems, it would also be useful to drive dialogues by a dialogue plan. In this…
The main aim of this paper is to introduce automated generation of scripted dialogue as a worthwhile topic of investigation. In particular the fact that scripted dialogue involves two layers of communication, i.e., uni-directional…