Related papers: Deciding Polynomial Termination Complexity for VAS…
Given a graph $G = (V, E)$, a non-empty set $S \subseteq V$ is a defensive alliance, if for every vertex $v \in S$, the majority of its closed neighbours are in $S$, that is, $|N_G[v] \cap S| \geq |N_G[v] \setminus S|$. The decision version…
Bennett and Gill (1981) showed that P^A != NP^A != coNP^A for a random oracle A, with probability 1. We investigate whether this result extends to individual polynomial-time random oracles. We consider two notions of random oracles:…
We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…
We study languages of unambiguous VASS, that is, Vector Addition Systems with States, whose transitions read letters from a finite alphabet, and whose acceptance condition is defined by a set of final states (i.e., the coverability…
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…
Graph Burning asks, given a graph $G = (V,E)$ and an integer $k$, whether there exists $(b_{0},\dots,b_{k-1}) \in V^{k}$ such that every vertex in $G$ has distance at most $i$ from some $b_{i}$. This problem is known to be NP-complete even…
In the spanning-tree congestion problem ($\mathsf{STC}$), we are given a graph $G$, and the objective is to compute a spanning tree of $G$ that minimizes the maximum edge congestion. While $\mathsf{STC}$ is known to be $\mathbb{NP}$-hard,…
Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding…
In this paper we investigate the computational complexity of solving ordinary differential equations (ODEs) $y^{\prime}=p(y)$ over \emph{unbounded time domains}, where $p$ is a vector of polynomials. Contrarily to the bounded (compact) time…
We provide a number of algorithmic results for the following family of problems: For a given binary m\times n matrix A and integer k, decide whether there is a "simple" binary matrix B which differs from A in at most k entries. For an…
The class of known constraint automata for which the constrained synchronization problem is in NP all admit a special form. In this work, we take a closer look at them. We characterize a wider class of constraint automata that give…
Let G be an undirected simple graph having n vertices and let f be a function defined to be f:V(G) -> {0,..., n-1}. An f-factor of G is a spanning subgraph H such that degree of a vertex v in H is f(v) for every vertex v in V(G). The…
We investigate the reachability problem in symmetric vector addition systems with states (VASS), where transitions are invariant under a group of permutations of coordinates. One extremal case, the trivial groups, yields general VASS. In…
Given a nondeterministic finite-state automaton (NFA), we aim to estimate the size of an equivalent deterministic finite-state automaton (DFA). We demonstrate that computing the state complexity of an NFA within polynomial precision is…
Fix a finite group $G$. We study the computational complexity of counting problems of the following flavor: given a group $\Gamma$, count the number of homomorphisms $\Gamma \to G$. Our first result establishes that this problem is…
One of the most fundamental problems in Computer Science is the Knapsack problem. Given a set of n items with different weights and values, it asks to pick the most valuable subset whose total weight is below a capacity threshold T. Despite…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
Myasnikov et al. have introduced the knapsack problem for arbitrary finitely generated groups. In previous work, the authors proved that for each graph group, the knapsack problem can be solved in $\mathsf{NP}$. Here, we determine the exact…
Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…