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Related papers: Synthesizing Skeletal Motion and Physiological Sig…

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Identifying physical traits and emotions based on system-sensed physical activities is a challenging problem in the realm of human-computer interaction. Our work contributes in this context by investigating an underlying connection between…

Human-Computer Interaction · Computer Science 2019-10-14 Sharmin Akther Purabi , Rayhan Rashed , Md. Mirajul Islam , Md. Nahiyan Uddin , Mahmuda Naznin , A. B. M. Alim Al Islam

Humans are arguably innately prepared to comprehend others' emotional expressions from subtle body movements. If robots or computers can be empowered with this capability, a number of robotic applications become possible. Automatically…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Yu Luo , Jianbo Ye , Reginald B. Adams, , Jia Li , Michelle G. Newman , James Z. Wang

Using joint actuators to drive the skeletal movements is a common practice in character animation, but the resultant torque patterns are often unnatural or infeasible for real humans to achieve. On the other hand, physiologically-based…

Graphics · Computer Science 2019-08-23 Yifeng Jiang , Tom Van Wouwe , Friedl De Groote , C. Karen Liu

Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Carlos Caetano , Jessica Sena , François Brémond , Jefersson A. dos Santos , William Robson Schwartz

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang

Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Tuyen Tran , Thao Minh Le , Hung Tran , Truyen Tran

Background The development of a simulation model of full body reaching tasks that can predict endeffector trajectories and joint excursions consistent with experimental data is a non-trivial task. Because of the kinematic redundancy…

Systems and Control · Computer Science 2011-08-10 Daohang Sha , James S Thomas

Sensing surface vibrations promise unobtrusive interaction for smart home systems by enabling gesture recognition on existing everyday surfaces without disturbing living-space design. Existing approaches typically address only parts of the…

Hardware Architecture · Computer Science 2026-05-12 Florian Hettstedt , Cedric Giese , Tianheng Ling , Keiichi Yasumoto , Gregor Schiele , Andreas Erbslöh

Modeling and control of the human musculoskeletal system is important for understanding human motor functions, developing embodied intelligence, and optimizing human-robot interaction systems. However, current human musculoskeletal models…

Artificial Intelligence · Computer Science 2024-12-30 Chenhui Zuo , Kaibo He , Jing Shao , Yanan Sui

In exploring the simulation of human rhythmic perception and synchronization capabilities, this study introduces a computational model inspired by the physical and biological processes underlying rhythm processing. Utilizing a reservoir…

Neurons and Cognition · Quantitative Biology 2025-03-28 Zhongju Yuan , Wannes Van Ransbeeck , Geraint Wiggins , Dick Botteldooren

In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid…

Robotics · Computer Science 2007-07-19 Damien Chablat

The complex ways in which humans utilize their bodies in sports and martial arts are remarkable, and human motion analysis is one of the most effective tools for robot body design and control. On the other hand, motion analysis is not easy,…

The present paper aims at providing the theoretical background required for investigating the use of the Microsoft Kinect$^{\rm TM}$ (`Kinect', for short) sensors (original and upgraded) in the analysis of human motion. Our methodology is…

Medical Physics · Physics 2015-05-28 M. J. Malinowski , E. Matsinos , S. Roth

This paper presents a novel approach to solve simultaneously the problems of human activity recognition and whole-body motion and dynamics prediction for real-time applications. Starting from the dynamics of human motion and motor system…

Robotics · Computer Science 2023-03-15 Kourosh Darvish , Serena Ivaldi , Daniele Pucci

Human-machine interaction has been around for several decades now, with new applications emerging every day. One of the major goals that remain to be achieved is designing an interaction similar to how a human interacts with another human.…

Human-Computer Interaction · Computer Science 2022-12-27 Tauheed Khan Mohd , Nicole Nguyen , Ahmad Y Javaid

Recent advances in supervised deep learning techniques have demonstrated the possibility to remotely measure human physiological vital signs (e.g., photoplethysmograph, heart rate) just from facial videos. However, the performance of these…

Computer Vision and Pattern Recognition · Computer Science 2023-11-17 Yuxuan Ou , Yuzhe Zhang , Yuntang Wang , Shwetak Patel , Daniel McDuf , Yuzhe Yang , Xin Liu

We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 YingQiao Wang , Eric Bigelow , Boyi Li , Tomer Ullman

Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-29 Arvin Tashakori , Arash Tashakori , Gongbo Yang , Z. Jane Wang , Peyman Servati

Multimodal machine learning (MML) is rapidly reshaping the way mental-health disorders are detected, characterized, and longitudinally monitored. Whereas early studies relied on isolated data streams -- such as speech, text, or wearable…

Machine Learning · Computer Science 2025-06-25 Zahraa Al Sahili , Ioannis Patras , Matthew Purver

Analyzing student behavior in educational scenarios is crucial for enhancing teaching quality and student engagement. Existing AI-based models often rely on classroom video footage to identify and analyze student behavior. While these…

Computers and Society · Computer Science 2025-03-11 Xian Gao , Jiacheng Ruan , Jingsheng Gao , Mingye Xie , Zongyun Zhang , Ting Liu , Yuzhuo Fu
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