Related papers: One-shot Face Reenactment Using Appearance Adaptiv…
Generating identity-preserving faces aims to generate various face images keeping the same identity given a target face image. Although considerable generative models have been developed in recent years, it is still challenging to…
We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…
Portrait editing is a popular subject in photo manipulation. The Generative Adversarial Network (GAN) advances the generating of realistic faces and allows more face editing. In this paper, we argue about three issues in existing…
We propose a generative framework based on generative adversarial network (GAN) to enhance facial attractiveness while preserving facial identity and high-fidelity. Given a portrait image as input, having applied gradient descent to recover…
This paper proposes a new generative adversarial network for pose transfer, i.e., transferring the pose of a given person to a target pose. The generator of the network comprises a sequence of Pose-Attentional Transfer Blocks that each…
Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other --- a process that is tedious, fragile, and computationally intensive. In this paper, we propose an…
With the broad use of face recognition, its weakness gradually emerges that it is able to be attacked. So, it is important to study how face recognition networks are subject to attacks. In this paper, we focus on a novel way to do attacks…
Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at…
Reconstructing the detailed geometric structure of a face from a given image is a key to many computer vision and graphics applications, such as motion capture and reenactment. The reconstruction task is challenging as human faces vary…
Editing facial expressions by only changing what we want is a long-standing research problem in Generative Adversarial Networks (GANs) for image manipulation. Most of the existing methods that rely only on a global generator usually suffer…
The two underlying requirements of face age progression, i.e. aging accuracy and identity permanence, are not well studied in the literature. This paper presents a novel generative adversarial network based approach to address the issues in…
Age progression/regression is a challenging task due to the complicated and non-linear transformation in human aging process. Many researches have shown that both global and local facial features are essential for face representation, but…
We present a method that reconstructs and animates a 3D head avatar from a single-view portrait image. Existing methods either involve time-consuming optimization for a specific person with multiple images, or they struggle to synthesize…
In this paper, we propose a method, called GridFace, to reduce facial geometric variations and improve the recognition performance. Our method rectifies the face by local homography transformations, which are estimated by a face…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…
Generative adversarial networks (GANs) synthesize realistic images from a random latent vector. While many studies have explored various training configurations and architectures for GANs, the problem of inverting a generative model to…
We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…
Facial expression synthesis has achieved remarkable advances with the advent of Generative Adversarial Networks (GANs). However, GAN-based approaches mostly generate photo-realistic results as long as the testing data distribution is close…
We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…
One-shot generative domain adaption aims to transfer a pre-trained generator on one domain to a new domain using one reference image only. However, it remains very challenging for the adapted generator (i) to generate diverse images…