Related papers: White-box Audio VST Effect Programming
Modern approaches to sound synthesis using deep neural networks are hard to control, especially when fine-grained conditioning information is not available, hindering their adoption by musicians. In this paper, we cast the generation of…
This work introduces Text2FX, a method that leverages CLAP embeddings and differentiable digital signal processing to control audio effects, such as equalization and reverberation, using open-vocabulary natural language prompts (e.g., "make…
Deep learning approaches for black-box modelling of audio effects have shown promise, however, the majority of existing work focuses on nonlinear effects with behaviour on relatively short time-scales, such as guitar amplifiers and…
To equip SL with software properly, we need an input system to represent and manipulate signed contents in the same way that every day software allows to process written text. Refuting the claim that video is good enough a medium to serve…
Neural speech editing advancements have raised concerns about their misuse in spoofing attacks. Traditional partially edited speech corpora primarily focus on cut-and-paste edits, which, while maintaining speaker consistency, often…
This research introduces an innovative voice-assisted debugging plugin for Python that transforms silent runtime errors into actionable audible diagnostics. By implementing a global exception hook architecture with pyttsx3 text-to-speech…
Voice interfaces integral to the human-computer interaction systems can benefit from speech emotion recognition (SER) to customize responses based on user emotions. Since humans convey emotions through multi-modal audio-visual cues,…
While recent video-to-audio (V2A) models can generate realistic background audio from visual input, they largely overlook speech, an essential part of many video soundtracks. This paper proposes a new task, video-to-soundtrack (V2ST)…
One way of expressing an environmental sound is using vocal imitations, which involve the process of replicating or mimicking the rhythm and pitch of sounds by voice. We can effectively express the features of environmental sounds, such as…
Context-dependent rewrite rules are used in many areas of natural language and speech processing. Work in computational phonology has demonstrated that, given certain conditions, such rewrite rules can be represented as finite-state…
We propose a step-by-step video-to-audio (V2A) generation method for finer controllability over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach aims to comprehensively capture…
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…
The success of end-to-end speech-to-text translation (ST) is often achieved by utilizing source transcripts, e.g., by pre-training with automatic speech recognition (ASR) and machine translation (MT) tasks, or by introducing additional ASR…
Current mainstream audio generation methods primarily rely on simple text prompts, often failing to capture the nuanced details necessary for multi-style audio generation. To address this limitation, the Sound Event Enhanced Prompt Adapter…
Visual editing with diffusion models has made significant progress but often struggles with complex scenarios that textual guidance alone could not adequately describe, highlighting the need for additional non-text editing prompts. In this…
The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…
This paper describes an effective unsupervised speaker indexing approach. We suggest a two stage algorithm to speed-up the state-of-the-art algorithm based on the Bayesian Information Criterion (BIC). In the first stage of the merging…
Installed sound applications typically involve a large number of audio processors, amplifiers and speaker systems spread across the venue. They could be spatially distributed at the venue across different rack rooms and floors. These…
Mastering is an essential step in music production, but it is also a challenging task that has to go through the hands of experienced audio engineers, where they adjust tone, space, and volume of a song. Remastering follows the same…
General-purpose embedding is highly desirable for few-shot even zero-shot learning in many application scenarios, including audio tasks. In order to understand representations better, we conducted a thorough error analysis and visualization…