Related papers: CharacterGAN: Few-Shot Keypoint Character Animatio…
Interactive editing of character images with diffusion models remains challenging due to the inherent trade-off between fine-grained control, generation speed, and visual fidelity. We introduce CharGen, a character-focused editor that…
Real-world objects perform complex motions that involve multiple independent motion components. For example, while talking, a person continuously changes their expressions, head, and body pose. In this work, we propose a novel method to…
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…
Disentangling factors of variation within data has become a very challenging problem for image generation tasks. Current frameworks for training a Generative Adversarial Network (GAN), learn to disentangle the representations of the data in…
A class of recent approaches for generating images, called Generative Adversarial Networks (GAN), have been used to generate impressively realistic images of objects, bedrooms, handwritten digits and a variety of other image modalities.…
In this paper, we propose $\tau$GAN a tensor-based method for modeling the latent space of generative models. The objective is to identify semantic directions in latent space. To this end, we propose to fit a multilinear tensor model on a…
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…
Recently, Generative Adversarial Networks (GANs)} have been widely used for portrait image generation. However, in the latent space learned by GANs, different attributes, such as pose, shape, and texture style, are generally entangled,…
Pixel-level fine-grained image editing remains an open challenge. Previous works fail to achieve an ideal trade-off between control granularity and inference speed. They either fail to achieve pixel-level fine-grained control, or their…
We address a challenging lifelong few-shot image generation task for the first time. In this situation, a generative model learns a sequence of tasks using only a few samples per task. Consequently, the learned model encounters both…
Despite the recent success of face image generation with GANs, conditional hair editing remains challenging due to the under-explored complexity of its geometry and appearance. In this paper, we present MichiGAN (Multi-Input-Conditioned…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…
Sequential learning of tasks using gradient descent leads to an unremitting decline in the accuracy of tasks for which training data is no longer available, termed catastrophic forgetting. Generative models have been explored as a means to…
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…
The large pose discrepancy between two face images is one of the fundamental challenges in automatic face recognition. Conventional approaches to pose-invariant face recognition either perform face frontalization on, or learn a…
In this paper, we propose a framework capable of generating face images that fall into the same distribution as that of a given one-shot example. We leverage a pre-trained StyleGAN model that already learned the generic face distribution.…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
While recent research has progressively overcome the low-resolution constraint of one-shot face video re-enactment with the help of StyleGAN's high-fidelity portrait generation, these approaches rely on at least one of the following:…
StyleGAN has demonstrated the ability of GANs to synthesize highly-realistic faces of imaginary people from random noise. One limitation of GAN-based image generation is the difficulty of controlling the features of the generated image, due…
Facial expression recognition is a challenging task due to two major problems: the presence of inter-subject variations in facial expression recognition dataset and impure expressions posed by human subjects. In this paper we present a…