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The maximum genus $\gamma_M(G)$ of a graph G is the largest genus of an orientable surface into which G has a cellular embedding. Combinatorially, it coincides with the maximum number of disjoint pairs of adjacent edges of G whose removal…

Combinatorics · Mathematics 2015-01-30 Michal Kotrbcik , Martin Skoviera

In graph signal processing, data samples are associated to vertices on a graph, while edge weights represent similarities between those samples. We propose a convex optimization problem to learn sparse well connected graphs from data. We…

Signal Processing · Electrical Eng. & Systems 2020-04-21 Eduardo Pavez , Antonio Ortega

The online Ramsey turnaround game is a game between two players, Builder and Painter, on a board of $n$ vertices using $3$ colors, for a fixed graph $H$ on at most $n$ vertices. The goal of Painter is to force a monochromatic copy of $H$,…

Combinatorics · Mathematics 2025-12-10 Nóra Almási , Maria Axenovich

In the online Steiner tree problem, a sequence of points is revealed one-by-one: when a point arrives, we only have time to add a single edge connecting this point to the previous ones, and we want to minimize the total length of edges…

Data Structures and Algorithms · Computer Science 2013-10-23 Albert Gu , Anupam Gupta , Amit Kumar

Starting with a graph, two players take turns in either deleting an edge or deleting a vertex and all incident edges. The player removing the last vertex wins. We review the known results for this game and extend the computation of…

Combinatorics · Mathematics 2018-10-23 Cormac O'Sullivan

We describe a synchronous distributed algorithm which identifies the edge-biconnected components of a connected network. It requires a leader, and uses messages of size O(log |V|). The main idea is to preorder a BFS spanning tree, and then…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 David Pritchard

We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…

Discrete Mathematics · Computer Science 2026-04-14 Florian Galliot

We initiate the algorithmic study of the following "structured augmentation" question: is it possible to increase the connectivity of a given graph G by superposing it with another given graph H? More precisely, graph F is the superposition…

Data Structures and Algorithms · Computer Science 2017-06-15 Fedor V. Fomin , Petr A. Golovach , Dimitrios M. Thilikos

Identifying shortest paths between nodes in a network is an important task in many applications. Recent work has shown that a malicious actor can manipulate a graph to make traffic between two nodes of interest follow their target path. In…

Social and Information Networks · Computer Science 2025-05-01 Benjamin A. Miller , Zohair Shafi , Wheeler Ruml , Yevgeniy Vorobeychik , Tina Eliassi-Rad , Scott Alfeld

We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…

Data Structures and Algorithms · Computer Science 2026-01-21 Pierre Bergé , Antoine Dailly , Yan Gerard

A set of vertices $W$ of a graph $G$ is a resolving set if every vertex of $G$ is uniquely determined by its vector of distances to $W$. In this paper, the Maker-Breaker resolving game is introduced. The game is played on a graph $G$ by…

Combinatorics · Mathematics 2020-05-28 Cong X. Kang , Sandi Klavžar , Ismael G. Yero , Eunjeong Yi

We study dynamic planar graphs with $n$ vertices, subject to edge deletion, edge contraction, edge insertion across a face, and the splitting of a vertex in specified corners. We dynamically maintain a combinatorial embedding of such a…

Data Structures and Algorithms · Computer Science 2022-09-29 Jacob Holm , Ivor van der Hoog , Eva Rotenberg

A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…

Combinatorics · Mathematics 2016-05-24 József Balogh , Ryan R. Martin , András Pluhár

Consider the following game played by two players, called Waiter and Client, on the edges of $K_n$ (where $n$ is divisible by $3$). Initially, all the edges are unclaimed. In each round, Waiter picks two yet unclaimed edges. Client then…

Combinatorics · Mathematics 2021-05-10 Vojtěch Dvořák

Consider the following problem: given a graph with edge costs and a subset Q of vertices, find a minimum-cost subgraph in which there are two edge-disjoint paths connecting every pair of vertices in Q. The problem is a failure-resilient…

Data Structures and Algorithms · Computer Science 2015-10-01 Glencora Borradaile , Philip Klein

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

Computational Complexity · Computer Science 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff

Motivated by the exact weight perfect matching problem and recent parameterized algorithms for finding an $\ell$-th smallest perfect matching, we study structural properties of edge-weight symmetries in graphs. Recent work by El Maalouly et…

Combinatorics · Mathematics 2026-04-23 Kristóf Bérczi , Viktor Csaplár , Yutaro Yamaguchi

In recent years, the notion of r-robustness for the communication graph of the network has been introduced to address the challenge of achieving consensus in the presence of misbehaving agents. Higher r-robustness typically implies higher…

Systems and Control · Electrical Eng. & Systems 2025-04-14 Haejoon Lee , Dimitra Panagou

A $3$-connected graph is minimally 3-connected if removal of any edge destroys 3-connectivity. We present an algorithm for constructing minimally 3-connected graphs based on the results in (Dawes, JCTB 40, 159-168, 1986) using two…

Combinatorics · Mathematics 2021-01-08 J. P. Costalonga , R. J. Kingan , S. R. Kingan

The reassembling of a simple connected graph G = (V,E) is an abstraction of a problem arising in earlier studies of network analysis. Its simplest formulation is in two steps: (1) We cut every edge of G into two halves, thus obtaining a…

Discrete Mathematics · Computer Science 2016-04-27 Assaf Kfoury , Saber Mirzaei