Related papers: Optimally reconnecting graphs against an edge-dest…
The maximum genus $\gamma_M(G)$ of a graph G is the largest genus of an orientable surface into which G has a cellular embedding. Combinatorially, it coincides with the maximum number of disjoint pairs of adjacent edges of G whose removal…
In graph signal processing, data samples are associated to vertices on a graph, while edge weights represent similarities between those samples. We propose a convex optimization problem to learn sparse well connected graphs from data. We…
The online Ramsey turnaround game is a game between two players, Builder and Painter, on a board of $n$ vertices using $3$ colors, for a fixed graph $H$ on at most $n$ vertices. The goal of Painter is to force a monochromatic copy of $H$,…
In the online Steiner tree problem, a sequence of points is revealed one-by-one: when a point arrives, we only have time to add a single edge connecting this point to the previous ones, and we want to minimize the total length of edges…
Starting with a graph, two players take turns in either deleting an edge or deleting a vertex and all incident edges. The player removing the last vertex wins. We review the known results for this game and extend the computation of…
We describe a synchronous distributed algorithm which identifies the edge-biconnected components of a connected network. It requires a leader, and uses messages of size O(log |V|). The main idea is to preorder a BFS spanning tree, and then…
We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…
We initiate the algorithmic study of the following "structured augmentation" question: is it possible to increase the connectivity of a given graph G by superposing it with another given graph H? More precisely, graph F is the superposition…
Identifying shortest paths between nodes in a network is an important task in many applications. Recent work has shown that a malicious actor can manipulate a graph to make traffic between two nodes of interest follow their target path. In…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
A set of vertices $W$ of a graph $G$ is a resolving set if every vertex of $G$ is uniquely determined by its vector of distances to $W$. In this paper, the Maker-Breaker resolving game is introduced. The game is played on a graph $G$ by…
We study dynamic planar graphs with $n$ vertices, subject to edge deletion, edge contraction, edge insertion across a face, and the splitting of a vertex in specified corners. We dynamically maintain a combinatorial embedding of such a…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
Consider the following game played by two players, called Waiter and Client, on the edges of $K_n$ (where $n$ is divisible by $3$). Initially, all the edges are unclaimed. In each round, Waiter picks two yet unclaimed edges. Client then…
Consider the following problem: given a graph with edge costs and a subset Q of vertices, find a minimum-cost subgraph in which there are two edge-disjoint paths connecting every pair of vertices in Q. The problem is a failure-resilient…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
Motivated by the exact weight perfect matching problem and recent parameterized algorithms for finding an $\ell$-th smallest perfect matching, we study structural properties of edge-weight symmetries in graphs. Recent work by El Maalouly et…
In recent years, the notion of r-robustness for the communication graph of the network has been introduced to address the challenge of achieving consensus in the presence of misbehaving agents. Higher r-robustness typically implies higher…
A $3$-connected graph is minimally 3-connected if removal of any edge destroys 3-connectivity. We present an algorithm for constructing minimally 3-connected graphs based on the results in (Dawes, JCTB 40, 159-168, 1986) using two…
The reassembling of a simple connected graph G = (V,E) is an abstraction of a problem arising in earlier studies of network analysis. Its simplest formulation is in two steps: (1) We cut every edge of G into two halves, thus obtaining a…