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Temporal observations such as videos contain essential information about the dynamics of the underlying scene, but they are often interleaved with inessential, predictable details. One way of dealing with this problem is by focusing on the…
Video captioning (VC) is a fast-moving, cross-disciplinary area of research that bridges work in the fields of computer vision, natural language processing (NLP), linguistics, and human-computer interaction. In essence, VC involves…
User simulation is a valuable methodology for evaluation in Information Retrieval (IR), enabling low-cost experimentation and counterfactual analysis. However, existing simulation frameworks are primarily code-centric libraries that require…
Computer-using agents (CUAs) must plan task workflows across diverse and evolving applications, yet progress is limited by the lack of large-scale, high-quality training data. Existing datasets are narrow, static, and costly to annotate,…
In online education, innovative tools are crucial for enhancing learning outcomes. SAM (Study with AI Mentor) is an advanced platform that integrates educational videos with a context-aware chat interface powered by large language models.…
Large scholar networks is quite popular in the academic domain, like Aminer. It offers to display the academic social network, including profile search, expert finding, conference analysis, course search, sub-graph search, topic browser,…
Query Visualization (QV) is the problem of transforming a given query into a graphical representation that helps humans understand its meaning. This task is notably different from designing a Visual Query Language (VQL) that helps a user…
E-learning platforms that personalise content selection with AI are often criticised for lacking transparency and controllability. Researchers have therefore proposed solutions such as open learner models and letting learners select from…
In the context of a classroom lesson, concepts must be visualized and organized in many ways depending on the needs of the teacher and students. Traditional presentation media such as the blackboard or electronic whiteboard allow for static…
Video summarization aims to extract keyframes/shots from a long video. Previous methods mainly take diversity and representativeness of generated summaries as prior knowledge in algorithm design. In this paper, we formulate video…
Peer review is a widely utilized pedagogical feedback mechanism for engaging students, which has been shown to improve educational outcomes. However, we find limited discussion and empirical measurement of peer review in visualization…
With the rapid development of online education in recent years, there has been an increasing number of learning platforms that provide students with multi-step questions to cultivate their problem-solving skills. To guarantee the high…
Learning tasks through videos is a dynamic way to acquire skills by witnessing entire processes. However, compared to in-person demonstrations, videos may omit tacit knowledge, including subtle details and contextual nuances. Users' unique…
Long video understanding poses unique challenges due to their temporal complexity and low information density. Recent works address this task by sampling numerous frames or incorporating auxiliary tools using LLMs, both of which result in…
Despite progress in video large language models (Video-LLMs), research on instructional video understanding, crucial for enhancing access to instructional content, remains insufficient. To address this, we introduce InstructionBench, an…
Streaming videos is one of the methods for creators to share their creative works with their audience. In these videos, the streamer share how they achieve their final objective by using various tools in one or several programs for creative…
Over the last decade, online lecture videos have become increasingly popular and have experienced a meteoric rise during the pandemic. However, video-language research has primarily focused on instructional videos or movies, and tools to…
As digital platforms redefine educational paradigms, ensuring interactivity remains vital for effective learning. This paper explores using Multimodal Large Language Models (MLLMs) to automatically respond to student questions from online…
We study student behavior and performance in two Massive Open Online Courses (MOOCs). In doing so, we present two frameworks by which video-watching clickstreams can be represented: one based on the sequence of events created, and another…
Continual learning (CL) promises to allow neural networks to learn from continuous streams of inputs, instead of IID (independent and identically distributed) sampling, which requires random access to a full dataset. This would allow for…