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This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…

Multimedia · Computer Science 2012-12-27 Miao Song

Touch plays a central role in how humans perceive and recognize materials through physical contact. Despite decades of research, the mechanisms by which tactile signals are transformed into meaningful perceptual representations remain…

Human-Computer Interaction · Computer Science 2026-05-19 Yasemin Vardar

Increased access to mobile devices motivates the need to design communicative visualizations that are responsive to varying screen sizes. However, relatively little design guidance or tooling is currently available to authors. We contribute…

Human-Computer Interaction · Computer Science 2021-04-27 Hyeok Kim , Dominik Moritz , Jessica Hullman

Scientific writing builds upon already published papers. Manual identification of publications to read, cite or consider as related papers relies on a researcher's ability to identify fitting keywords or initial papers from which a…

Digital Libraries · Computer Science 2022-09-08 Christin Katharina Kreutz , Ralf Schenkel

Fairness-aware graph learning has gained increasing attention in recent years. Nevertheless, there lacks a comprehensive benchmark to evaluate and compare different fairness-aware graph learning methods, which blocks practitioners from…

Machine Learning · Computer Science 2024-07-18 Yushun Dong , Song Wang , Zhenyu Lei , Zaiyi Zheng , Jing Ma , Chen Chen , Jundong Li

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Siyuan Fan , Wenke Huang , Xiantao Cai , Bo Du

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…

Human-Computer Interaction · Computer Science 2023-01-24 Anthony Steed , Tuukka M. Takala , Daniel Archer , Wallace Lages , Robert W. Lindeman

Visual analytics for machine learning has recently evolved as one of the most exciting areas in the field of visualization. To better identify which research topics are promising and to learn how to apply relevant techniques in visual…

Human-Computer Interaction · Computer Science 2020-08-25 Jun Yuan , Changjian Chen , Weikai Yang , Mengchen Liu , Jiazhi Xia , Shixia Liu

Advancements in accessibility technologies such as low-cost swell form printers or refreshable tactile displays promise to allow blind or low-vision (BLV) people to analyze data by transforming visual representations directly to tactile…

Human-Computer Interaction · Computer Science 2025-08-21 Areen Khalaila , Lane Harrison , Nam Wook Kim , Dylan Cashman

Appropriate evaluation and experimental design are fundamental for empirical sciences, particularly in data-driven fields. Due to the successes in computational modeling of languages, for instance, research outcomes are having an…

Human-Computer Interaction · Computer Science 2022-12-21 Kostiantyn Kucher , Nicole Sultanum , Angel Daza , Vasiliki Simaki , Maria Skeppstedt , Barbara Plank , Jean-Daniel Fekete , Narges Mahyar

One of the continuing challenges of Human Computer Interaction research is the full inclusion of people with special needs into the digital world. In particular, this crucial category includes people that experiences some kind of limitation…

Human-Computer Interaction · Computer Science 2025-09-03 Claudia S. Bianchini , Fabrizio Borgia , Maria de Marsico

This paper provides a comprehensive and, to our knowledge, the first review of inclusive human-computer interaction (HCI) within autonomous vehicles (AVs) and human-driven cars with partial autonomy, emphasizing accessibility and…

Human-Computer Interaction · Computer Science 2025-01-10 Ashish Bastola , Hao Wang , Sayed Pedram Haeri Boroujeni , Julian Brinkley , Ata Jahangir Moshayedi , Abolfazl Razi

People with visual impairments perceive their environment non-visually and often use AI-powered assistive tools to obtain textual descriptions of visual information. Recent large vision-language model-based AI-powered tools like Be My AI…

Human-Computer Interaction · Computer Science 2024-07-15 Jingyi Xie , Rui Yu , He Zhang , Sooyeon Lee , Syed Masum Billah , John M. Carroll

Diagrams often appear as node-link representations in many contexts, such as taxonomies, mind maps and networks in textbooks. Despite their pervasiveness, they present significant accessibility challenges for blind and low-vision people. To…

Human-Computer Interaction · Computer Science 2024-05-08 Yichun Zhao , Miguel A. Nacenta , Mahadeo A. Sukhai , Sowmya Somanath

The co creativity community is making significant progress in developing more sophisticated and tailored systems to support and enhance human creativity. Design considerations from prior work can serve as a valuable and efficient foundation…

Human-Computer Interaction · Computer Science 2025-06-30 Saloni Singh , Koen Hindriks , Dirk Heylen , Kim Baraka

The proliferation of open knowledge graphs has led to a surge in scholarly research on the topic over the past decade. This paper presents a bibliometric analysis of the scholarly literature on open knowledge graphs published between 2013…

The advancement of technology has progressed faster than any other field in the world and with the development of these new technologies, it is important to make sure that these tools can be used by everyone, including people with…

Human-Computer Interaction · Computer Science 2021-10-13 Trae Waggoner , Julia Ann Jose , Ashwin Nair , Sudarsan Manikandan

This study seeks to identify the potential role of AI-driven assistive technologies in enhancing access to libraries for persons with varying degrees of challenges. Traditional libraries pose a problem to many users with vision and…

Digital Libraries · Computer Science 2024-11-12 Snehasish Paul Shivali Chauhan

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp