Related papers: Technology Developments in Touch-Based Accessible …
Human activity recognition has gained importance in recent years due to its applications in various fields such as health, security and surveillance, entertainment, and intelligent environments. A significant amount of work has been done on…
Grasping constitutes a critical challenge for visually impaired people. To address this problem, we developed a tactile bracelet that assists in grasping by guiding the user's hand to a target object using vibration commands. Here we…
eHealth technologies have been increasingly used to foster proactive self-management skills for patients with chronic diseases. However, it is challenging to provide each user with their desired support due to the dynamic and diverse nature…
The present study has made a review of scientific publications on applications focused on autism, most of them developed for communication, social behavior and learning, which coincides with what is observed in a digital market that…
Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…
Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent…
In this work, we present three experiences developed with 3D printing technology for teaching in Optics. These activities were planned, designed, and implemented to go deeper into knowledge about light polarization, reflection and…
The COVID19 pandemic spread across the world in late 2019 and early 2020. As the pandemic spread, technologists joined forces with public health officials to develop apps to support COVID19 response. Yet, for these technological solutions…
Two-dimensional pin array tactile displays enable access to tactile graphics that are important for the education of students with visual impairments. Due to their prohibitive cost, limited access, and limited research within HCI, the rules…
The Global South faces unique challenges in achieving digital inclusion due to a heavy reliance on mobile devices for internet access and the prevalence of slow or unreliable networks. While numerous studies have investigated web…
Despite diverse mobility needs worldwide, existing mapping tools fail to address the varied experiences of different mobility device users. This paper presents a large-scale online survey exploring how five mobility groups -- users of…
Software applications often pose barriers for users with accessibility needs, e.g., visual impairments. Model-driven engineering (MDE), with its systematic nature of code derivation, offers systematic methods to integrate accessibility…
We introduce a conceptual model for scalability designed for visualization research. With this model, we systematically analyze over 120 visualization publications from 1990-2020 to characterize the different notions of scalability in these…
While a number of touch-based visualization systems have appeared in recent years, relatively little work has been done to evaluate these systems. The prevailing methods compare these systems to desktop-class applications or utilize…
Mobile applications (apps) are integral to our daily lives, offering diverse services and functionalities. They enable sighted users to access information coherently in an extremely convenient manner. However, it remains unclear if visually…
Design for Voice User Interfaces (VUIs) has become more relevant in recent years due to the enormous advances of speech technologies and their growing presence in our everyday lives. Although modern VUIs still present interaction issues,…
The paper explores the intersection of AI art and blindness, as existing AI research has primarily focused on AI art's reception and impact, on sighted artists and consumers. To address this gap, the researcher interviewed six blind artists…
This article explores assistive devices for upper limb movement in people with disabilities through a systematic review based on the PRISMA methodology. The studied devices encompass technologies ranging from orthoses to advanced robotics,…
Touch sensing, as a major human/machine interface, is widely used in various commercial products such as smart watches, mobile phones, tablets and TVs. State-of-the-art touch detections are mainly based on mutual capacitive sensing, which…
We explore how touch-sensitive spherical displays can support climate conversations in museums and science centers. These displays enable intuitive and embodied interaction with complex climate data, and support collective exploration.…