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Related papers: Playable Video Generation

200 papers

Video Generation is a relatively new and yet popular subject in machine learning due to its vast variety of potential applications and its numerous challenges. Current methods in Video Generation provide the user with little or no control…

Computer Vision and Pattern Recognition · Computer Science 2021-11-22 Bahman Rouhani , Mohammad Rahmati

Our ability to know when to trust the decisions made by machine learning systems has not kept up with the staggering improvements in their performance, limiting their applicability in high-stakes domains. We introduce Prover-Verifier Games…

Machine Learning · Computer Science 2021-08-30 Cem Anil , Guodong Zhang , Yuhuai Wu , Roger Grosse

We introduce layered controllable video generation, where we, without any supervision, decompose the initial frame of a video into foreground and background layers, with which the user can control the video generation process by simply…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Jiahui Huang , Yuhe Jin , Kwang Moo Yi , Leonid Sigal

The field of video generation has expanded significantly in recent years, with controllable and compositional video generation garnering considerable interest. Most methods rely on leveraging annotations such as text, objects' bounding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Aram Davtyan , Sepehr Sameni , Björn Ommer , Paolo Favaro

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Long-term video generation and prediction remain challenging tasks in computer vision, particularly in partially observable scenarios where cameras are mounted on moving platforms. The interaction between observed image frames and the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Meenakshi Sarkar , Debasish Ghose

Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced…

Computer Vision and Pattern Recognition · Computer Science 2018-03-26 Jiawei He , Andreas Lehrmann , Joseph Marino , Greg Mori , Leonid Sigal

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for…

Video generation is one of the most challenging tasks in Machine Learning and Computer Vision fields of study. In this paper, we tackle the text to video generation problem, which is a conditional form of video generation. Humans can…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Amir Mazaheri , Mubarak Shah

Physically Plausible Video Generation (PPVG) has emerged as a promising avenue for modeling real-world physical phenomena. PPVG requires an understanding of commonsense knowledge, which remains a challenge for video diffusion models.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zixuan Wang , Yixin Hu , Haolan Wang , Feng Chen , Yan Liu , Wen Li , Yinjie Lei

Video Variational Autoencoder (VAE) enables latent video generative modeling by mapping the visual world into compact spatiotemporal latent spaces, improving training efficiency and stability. While existing video VAEs achieve commendable…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Yian Zhao , Feng Wang , Qiushan Guo , Chang Liu , Xiangyang Ji , Jian Zhang , Jie Chen

In this paper, we study the problem of procedure planning in instructional videos. Here, an agent must produce a plausible sequence of actions that can transform the environment from a given start to a desired goal state. When learning…

Computer Vision and Pattern Recognition · Computer Science 2022-05-06 He Zhao , Isma Hadji , Nikita Dvornik , Konstantinos G. Derpanis , Richard P. Wildes , Allan D. Jepson

We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-06 Hao Zhu , Yi Li , Feixia Zhu , Aihua Zheng , Ran He

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Human behavior understanding in videos is a complex, still unsolved problem and requires to accurately model motion at both the local (pixel-wise dense prediction) and global (aggregation of motion cues) levels. Current approaches based on…

Computer Vision and Pattern Recognition · Computer Science 2019-09-19 C. Spampinato , S. Palazzo , P. D'Oro , D. Giordano , M. Shah

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Despite tremendous progress in dexterous manipulation, current visuomotor policies remain fundamentally limited by two challenges: they struggle to generalize under perceptual or behavioral distribution shifts, and their performance is…

Robotics · Computer Science 2025-08-04 Junbang Liang , Pavel Tokmakov , Ruoshi Liu , Sruthi Sudhakar , Paarth Shah , Rares Ambrus , Carl Vondrick

Autoregressive image and video generators are trained with teacher-forced histories but must sample from their own generated prefixes at inference time, making them vulnerable to exposure bias and prefix drift. Existing remedies either…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Xinyao Liao , Qiyuan He , Yicong Li , Jiayin Zhu , Xiaoye Qu , Wei Wei , Angela Yao

Generating videos predicting the future of a given sequence has been an area of active research in recent years. However, an essential problem remains unsolved: most of the methods require large computational cost and memory usage for…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Naoya Fushishita , Antonio Tejero-de-Pablos , Yusuke Mukuta , Tatsuya Harada
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