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Related papers: Playable Video Generation

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We propose a deep video prediction model conditioned on a single image and an action class. To generate future frames, we first detect keypoints of a moving object and predict future motion as a sequence of keypoints. The input image is…

Computer Vision and Pattern Recognition · Computer Science 2019-10-07 Yunji Kim , Seonghyeon Nam , In Cho , Seon Joo Kim

A key challenge in manipulation is learning a policy that can robustly generalize to diverse visual environments. A promising mechanism for learning robust policies is to leverage video generative models, which are pretrained on large-scale…

The Audio-Visual Video Parsing task aims to identify and temporally localize the events that occur in either or both the audio and visual streams of audible videos. It often performs in a weakly-supervised manner, where only video event…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Jinxing Zhou , Dan Guo , Yiran Zhong , Meng Wang

Despite substantial progress in text-to-video generation, achieving precise and flexible control over fine-grained spatiotemporal attributes remains a significant unresolved challenge in video generation research. To address these…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Xu Zhang , Hao Zhou , Haoming Qin , Xiaobin Lu , Jiaxing Yan , Guanzhong Wang , Zeyu Chen , Yi Liu

As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Jiawei Liu , Weining Wang , Sihan Chen , Xinxin Zhu , Jing Liu

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Yiyuan Zhang , Yuhao Kang , Zhixin Zhang , Xiaohan Ding , Sanyuan Zhao , Xiangyu Yue

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Generating a video given the first several static frames is challenging as it anticipates reasonable future frames with temporal coherence. Besides video prediction, the ability to rewind from the last frame or infilling between the head…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Tsu-Jui Fu , Licheng Yu , Ning Zhang , Cheng-Yang Fu , Jong-Chyi Su , William Yang Wang , Sean Bell

It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…

Machine Learning · Computer Science 2021-05-10 Sam Earle , Maria Edwards , Ahmed Khalifa , Philip Bontrager , Julian Togelius

In this work, we introduce an unconditional video generative model, InMoDeGAN, targeted to (a) generate high quality videos, as well as to (b) allow for interpretation of the latent space. For the latter, we place emphasis on interpreting…

Computer Vision and Pattern Recognition · Computer Science 2021-01-11 Yaohui Wang , Francois Bremond , Antitza Dantcheva

Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Yuhan Wang , Liming Jiang , Chen Change Loy

Automatically generating training supervision for embodied tasks is crucial, as manual designing is tedious and not scalable. While prior works use large language models (LLMs) or vision-language models (VLMs) to generate rewards, these…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Xiaowen Qiu , Yian Wang , Jiting Cai , Zhehuan Chen , Chunru Lin , Tsun-Hsuan Wang , Chuang Gan

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Yue Gao , Yuan Zhou , Jinglu Wang , Xiao Li , Xiang Ming , Yan Lu

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

Pre-training video transformers generally requires a large amount of data, presenting significant challenges in terms of data collection costs and concerns related to privacy, licensing, and inherent biases. Synthesizing data is one of the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Yuchi Ishikawa , Masayoshi Kondo , Yoshimitsu Aoki

Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Ludan Ruan , Lei Tian , Chuanwei Huang , Xu Zhang , Xinyan Xiao

Long video generation remains a challenging and compelling topic in computer vision. Diffusion based models, among the various approaches to video generation, have achieved state of the art quality with their iterative denoising procedures.…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Siyang Zhang , Harry Yang , Ser-Nam Lim

Training of Generative Adversarial Network (GAN) on a video dataset is a challenge because of the sheer size of the dataset and the complexity of each observation. In general, the computational cost of training GAN scales exponentially with…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Masaki Saito , Shunta Saito , Masanori Koyama , Sosuke Kobayashi

Conditional Text Generation has drawn much attention as a topic of Natural Language Generation (NLG) which provides the possibility for humans to control the properties of generated contents. Current conditional generation models cannot…

Computation and Language · Computer Science 2020-05-11 Yu Duan , Canwen Xu , Jiaxin Pei , Jialong Han , Chenliang Li

Scalable Vector Graphics (SVG) are ubiquitous in modern 2D interfaces due to their ability to scale to different resolutions. However, despite the success of deep learning-based models applied to rasterized images, the problem of vector…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 Alexandre Carlier , Martin Danelljan , Alexandre Alahi , Radu Timofte