Related papers: Playable Video Generation
We propose a deep video prediction model conditioned on a single image and an action class. To generate future frames, we first detect keypoints of a moving object and predict future motion as a sequence of keypoints. The input image is…
A key challenge in manipulation is learning a policy that can robustly generalize to diverse visual environments. A promising mechanism for learning robust policies is to leverage video generative models, which are pretrained on large-scale…
The Audio-Visual Video Parsing task aims to identify and temporally localize the events that occur in either or both the audio and visual streams of audible videos. It often performs in a weakly-supervised manner, where only video event…
Despite substantial progress in text-to-video generation, achieving precise and flexible control over fine-grained spatiotemporal attributes remains a significant unresolved challenge in video generation research. To address these…
As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…
We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…
Generating a video given the first several static frames is challenging as it anticipates reasonable future frames with temporal coherence. Besides video prediction, the ability to rewind from the last frame or infilling between the head…
It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-specified heuristic. To ensure that these generators' output is…
In this work, we introduce an unconditional video generative model, InMoDeGAN, targeted to (a) generate high quality videos, as well as to (b) allow for interpretation of the latent space. For the latter, we place emphasis on interpreting…
Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for…
Automatically generating training supervision for embodied tasks is crucial, as manual designing is tedious and not scalable. While prior works use large language models (LLMs) or vision-language models (VLMs) to generate rewards, these…
Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…
Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…
Pre-training video transformers generally requires a large amount of data, presenting significant challenges in terms of data collection costs and concerns related to privacy, licensing, and inherent biases. Synthesizing data is one of the…
Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task…
Long video generation remains a challenging and compelling topic in computer vision. Diffusion based models, among the various approaches to video generation, have achieved state of the art quality with their iterative denoising procedures.…
Training of Generative Adversarial Network (GAN) on a video dataset is a challenge because of the sheer size of the dataset and the complexity of each observation. In general, the computational cost of training GAN scales exponentially with…
Conditional Text Generation has drawn much attention as a topic of Natural Language Generation (NLG) which provides the possibility for humans to control the properties of generated contents. Current conditional generation models cannot…
Scalable Vector Graphics (SVG) are ubiquitous in modern 2D interfaces due to their ability to scale to different resolutions. However, despite the success of deep learning-based models applied to rasterized images, the problem of vector…