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The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding field, offering benefits such as unlimited availability and personalized narration. However, current researches in this area…

Computation and Language · Computer Science 2025-10-21 Qirui Zheng , Xingbo Wang , Keyuan Cheng , Muhammad Asif Ali , Yunlong Lu , Wenxin Li

The majority of online reviews consist of plain-text feedback together with a single numeric score. However, there are multiple dimensions to products and opinions, and understanding the `aspects' that contribute to users' ratings may help…

Computation and Language · Computer Science 2012-11-01 Julian McAuley , Jure Leskovec , Dan Jurafsky

A reliable method of quantifying the perceptual realness of AI-generated images and identifying visually inconsistent regions is crucial for practical use of AI-generated images and for improving photorealism of generative AI via realness…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Lovish Kaushik , Agnij Biswas , Somdyuti Paul

The perception system in personalized mobile agents requires developing indoor scene understanding models, which can understand 3D geometries, capture objectiveness, analyze human behaviors, etc. Nonetheless, this direction has not been…

Computer Vision and Pattern Recognition · Computer Science 2022-09-28 Yao-Hung Hubert Tsai , Hanlin Goh , Ali Farhadi , Jian Zhang

Humans possess spatial reasoning abilities that enable them to understand spaces through multimodal observations, such as vision and sound. Large multimodal reasoning models extend these abilities by learning to perceive and reason, showing…

A vast number of systems across the world use algorithmic decision making (ADM) to (partially) automate decisions that have previously been made by humans. The downstream effects of ADM systems critically depend on the decisions made during…

Machine Learning · Statistics 2024-06-21 Jan Simson , Florian Pfisterer , Christoph Kern

Decision-making problems, categorized as single-agent, e.g., Atari, cooperative multi-agent, e.g., Hanabi, competitive multi-agent, e.g., Hold'em poker, and mixed cooperative and competitive, e.g., football, are ubiquitous in the real…

Artificial Intelligence · Computer Science 2024-05-21 Pengdeng Li , Shuxin Li , Chang Yang , Xinrun Wang , Shuyue Hu , Xiao Huang , Hau Chan , Bo An

Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…

Human-Computer Interaction · Computer Science 2026-04-14 Zizhen Li , Chuanhao Li , Yibin Wang , Yukang Feng , Jianwen Sun , Jiaxin Ai , Fanrui Zhang , Mingzhu Sun , Yifei Huang , Kaipeng Zhang

The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating to the generation of effective oral system messages: how to…

Human-Computer Interaction · Computer Science 2007-08-28 Suzanne Kieffer , Noëlle Carbonell

Recent advances of image-to-image translation focus on learning the one-to-many mapping from two aspects: multi-modal translation and multi-domain translation. However, the existing methods only consider one of the two perspectives, which…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Xiaoming Yu , Yuanqi Chen , Thomas Li , Shan Liu , Ge Li

Over-aligning image generation models to a generalized aesthetic preference conflicts with user intent, particularly when "anti-aesthetic" outputs are requested for artistic or critical purposes. This adherence prioritizes…

Computers and Society · Computer Science 2026-05-13 Wenqi Marshall Guo , Qingyun Qian , Khalad Hasan , Shan Du

Multi-modal 3D scene understanding has gained considerable attention due to its wide applications in many areas, such as autonomous driving and human-computer interaction. Compared to conventional single-modal 3D understanding, introducing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-25 Yinjie Lei , Zixuan Wang , Feng Chen , Guoqing Wang , Peng Wang , Yang Yang

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

Human-Computer Interaction · Computer Science 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Assessing aesthetic preference is a fundamental task related to human cognition. It can also contribute to various practical applications such as image creation for online advertisements. Despite crucial influences of image quality,…

Machine Learning · Computer Science 2019-10-08 Kyung-Wha Park , JungHoon Lee , Sunyoung Kwon , Jung-Woo Ha , Kyung-Min Kim , Byoung-Tak Zhang

The characteristics of feature selection, nonlinear combination and multi-task auxiliary learning mechanism of the human visual perception system play an important role in real-world scenarios, but the research of image fusion theory based…

Computer Vision and Pattern Recognition · Computer Science 2020-06-23 Aiqing Fang , Xinbo Zhao , Jiaqi Yang , Yanning Zhang

As Multimodal Large Language Models (MLLMs) advance, multimodal agents show promise in real-world tasks like web navigation and embodied intelligence. However, due to limitations in a lack of external feedback, these agents struggle with…

Computation and Language · Computer Science 2025-06-27 Tianyi Men , Zhuoran Jin , Pengfei Cao , Yubo Chen , Kang Liu , Jun Zhao

A well-executed graphic design typically achieves harmony in two levels, from the fine-grained design elements (color, font and layout) to the overall design. This complexity makes the comprehension of graphic design challenging, for it…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Jieru Lin , Danqing Huang , Tiejun Zhao , Dechen Zhan , Chin-Yew Lin

A multiverse analysis evaluates all combinations of "reasonable" analytic decisions to promote robustness and transparency, but can lead to a combinatorial explosion of analyses to compute. Long delays before assessing results prevent users…

Human-Computer Interaction · Computer Science 2023-05-16 Yang Liu , Tim Althoff , Jeffrey Heer

Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…

Human-Computer Interaction · Computer Science 2025-03-26 Hilda Hadan , Sabrina A. Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke