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Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xinyu Wang , Bohan Zhuang , Qi Wu

Machine learning models are widely used to support stealth assessment in digital learning environments. Existing approaches typically rely on abstracted gameplay log data, which may overlook subtle behavioral cues linked to learners'…

Machine Learning · Computer Science 2025-07-31 Clemens Witt , Thiemo Leonhardt , Nadine Bergner , Mareen Grillenberger

The exploration of multimodal language models integrates multiple data types, such as images, text, language, audio, and other heterogeneity. While the latest large language models excel in text-based tasks, they often struggle to…

Artificial Intelligence · Computer Science 2023-11-23 Jiayang Wu , Wensheng Gan , Zefeng Chen , Shicheng Wan , Philip S. Yu

Story visualization aims to generate a sequence of images to narrate each sentence in a multi-sentence story, where the images should be realistic and keep global consistency across dynamic scenes and characters. Current works face the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-15 Bowen Li , Thomas Lukasiewicz

This paper presents a potential game-based method for non-myopic planning of mobile sensor networks in the context of target tracking. The planning objective is to select the sequence of sensing points over more than one future time steps…

Systems and Control · Computer Science 2019-11-15 Su-Jin Lee , Soon-Seo Park , Han-Lim Choi

Game UI development is essential to the game industry. However, the traditional workflow requires substantial manual effort to integrate pairwise UI and UX designs into a cohesive game user interface (GameUI). The inconsistency between the…

Human-Computer Interaction · Computer Science 2026-01-28 Zhongliang Tang , Qingrong Cheng , Mengchen Tan , Yongxiang Zhang , Fei Xia

Multimodal Large Language Models (MLLMs) are increasingly applied in Personalized Image Aesthetic Assessment (PIAA) as a scalable alternative to expert evaluations. However, their predictions may reflect subtle biases influenced by…

Computation and Language · Computer Science 2025-09-16 Kun Li , Lai-Man Po , Hongzheng Yang , Xuyuan Xu , Kangcheng Liu , Yuzhi Zhao

Artificial Intelligence significantly enhances the visual art industry by analyzing, identifying and generating digitized artistic images. This review highlights the substantial benefits of integrating geometric data into AI models,…

Artificial Intelligence · Computer Science 2024-12-03 Mridula Vijendran , Jingjing Deng , Shuang Chen , Edmond S. L. Ho , Hubert P. H. Shum

Understanding semantic similarity among images is the core of a wide range of computer vision applications. An important step towards this goal is to collect and learn human perceptions. Interestingly, the semantic context of images is…

Computer Vision and Pattern Recognition · Computer Science 2017-09-19 Qiong Zeng , Baoquan Chen , Yanir Kleiman , Daniel Cohen-Or , Yangyan Li

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

Artificial Intelligence · Computer Science 2024-06-21 Sugandha Sharma , Guy Davidson , Khimya Khetarpal , Anssi Kanervisto , Udit Arora , Katja Hofmann , Ida Momennejad

Multimodal machine translation involves drawing information from more than one modality, based on the assumption that the additional modalities will contain useful alternative views of the input data. The most prominent tasks in this area…

Computation and Language · Computer Science 2019-12-02 Umut Sulubacak , Ozan Caglayan , Stig-Arne Grönroos , Aku Rouhe , Desmond Elliott , Lucia Specia , Jörg Tiedemann

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers have focused on using well-known games to build strong agents.…

Human perception of the empirical world involves recognizing the diverse appearances, or 'modalities', of underlying objects. Despite the longstanding consideration of this perspective in philosophy and cognitive science, the study of…

Machine Learning · Computer Science 2023-12-19 Zhou Lu

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Due to its ability to accurately predict emotional state using multimodal features, audiovisual emotion recognition has recently gained more interest from researchers. This paper proposes two methods to predict emotional attributes from…

Audio and Speech Processing · Electrical Eng. & Systems 2022-07-22 Bagus Tris Atmaja , Masato Akagi

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

The aesthetic quality assessment task is crucial for developing a human-aligned quantitative evaluation system for AIGC. However, its inherently complex nature, spanning visual perception, cognition, and emotion, poses fundamental…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Henglin Liu , Nisha Huang , Chang Liu , Jiangpeng Yan , Huijuan Huang , Jixuan Ying , Tong-Yee Lee , Pengfei Wan , Xiangyang Ji
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