Related papers: Art and Science Interaction Lab -- A highly flexib…
Personalized Active Learner (PAL) is a wearable system for real-time, personalized, and context-aware health and cognition support. PAL's system consists of a wearable device, mobile app, cloud database, data visualization web app, and…
Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…
How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…
Active learning (AL) is a learning paradigm where an active learner has to train a model (e.g., a classifier) which is in principal trained in a supervised way, but in AL it has to be done by means of a data set with initially unlabeled…
Advances in wireless communication and signal processing facilitate integrated sensing and communication a compelling technology that intrinsically combines sensing and communication functionalities for the dual purpose exploitation of…
Symmetry, a fundamental concept to understand our environment, often oversimplifies reality from a mathematical perspective. Humans are a prime example, deviating from perfect symmetry in terms of appearance and cognitive biases (e.g.…
The increasing integration of artificial intelligence (AI) in everyday life brings with it new challenges and questions for regarding how humans interact with autonomous agents. Multi-agent experiments, where humans and AI act together, can…
The emergence of the digital media and computational tools has widened the doors for creativity. The cutting edge in the digital arts and role of new technologies can be explored for the possible creativity. This gives an opportunity to…
We present a reusable dataset and accompanying infrastructure for studying human search behavior in Interactive Information Retrieval (IIR). The dataset combines detailed interaction logs from 61 participants (122 sessions) with user…
Interactive systems are commonly prototyped as web applications. This approach enables studies with functional prototypes on a large scale. However, setting up these studies can be complex due to implementing experiment procedures,…
This research proposes the interaction loop model "ASR-LLMs-Smart Glasses", which model combines automatic speech recognition, large language model and smart glasses to facilitate seamless human-computer interaction. And the methodology of…
The recent developments in Large Language Models (LLM), mark a significant moment in the research and development of social interactions with artificial agents. These agents are widely deployed in a variety of settings, with potential…
Experiential AI is proposed as a new research agenda in which artists and scientists come together to dispel the mystery of algorithms and make their mechanisms vividly apparent. It addresses the challenge of finding novel ways of opening…
Autonomous materials research systems allow scientists to fail smarter, learn faster, and spend less resources in their studies. As these systems grow in number, capability, and complexity, a new challenge arises - how will they work…
Interprofessional education has long relied on case studies and the use of standardized patients to support teamwork, communication, and related collaborative competencies among healthcare professionals. However, traditional approaches are…
Previous artificial intelligence systems, from large language models to autonomous robots, excel at narrow tasks but lacked key qualities of sentient beings: intrinsic motivation, affective interiority, autobiographical sense of self, deep…
ALICE (A Large Ion Collider Experiment) is the CERN LHC experiment optimized for the study of the strongly interacting matter produced in heavy-ion collisions and devoted to the characterization of the Quark-Gluon Plasma. To achieve the…
Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an…
Autism Spectrum Disorder (ASD) can profoundly affect reciprocal social communication, resulting in substantial and challenging impairments. One aspect is that for people with ASD conversations in everyday life are challenging due to…
This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…