Related papers: Developing for personalised learning: the long roa…
The paper reports on an ongoing research project into the development of "Mobile Academy", an Android-based mobile learning (mLearning) application (app). The project comprises three major phases: requirement analysis, application…
Clarifying user needs is essential for existing task-oriented dialogue systems. However, in real-world applications, developers can never guarantee that all possible user demands are taken into account in the design phase. Consequently,…
Recent studies highlight the potential of large language models in creating educational tools for children, yet significant challenges remain in maintaining key child-specific properties such as linguistic nuances, cognitive needs, and…
We propose a method for training language models in an interactive setting inspired by child language acquisition. In our setting, a speaker attempts to communicate some information to a listener in a single-turn dialogue and receives a…
Dialogic learning fosters motivation and deeper understanding in education through purposeful and structured dialogues. Foundational models offer a transformative potential for child-robot interactions, enabling the design of personalized,…
Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…
Readability assessment aims to automatically classify text by the level appropriate for learning readers. Traditional approaches to this task utilize a variety of linguistically motivated features paired with simple machine learning models.…
The article highlights the issues of personalized learning as the global trend of the modern ICTbased educational systems development. The notion, the main stages of evolution, the main features and principles of adaptive learning systems…
Personalized feedback plays an important role in self-regulated learning (SRL), helping students track progress and refine their strategies. However, current common solutions, such as text-based reports or learning analytics dashboards,…
As the recent Large Language Models(LLM's) become increasingly competent in zero-shot and few-shot reasoning across various domains, educators are showing a growing interest in leveraging these LLM's in conversation-based tutoring systems.…
Due to their pedagogical advantages, large final projects in information visualization courses have become standard practice. Students take on a client--real or simulated--a dataset, and a vague set of goals to create a complete…
Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one…
Large Language Models (LLMs) have become indispensable for evaluating writing. However, text feedback they provide is often unintelligible, generic, and not specific to user criteria. Inspired by structured rubrics in education and…
This study attempts to provide a better understanding of the user dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of user factors on the software game development process and…
High sample complexity has long been a challenge for RL. On the other hand, humans learn to perform tasks not only from interaction or demonstrations, but also by reading unstructured text documents, e.g., instruction manuals. Instruction…
Requirement engineering is a key ingredient for software development to be effective. Apart from the traditional software requirement which is not much appropriate for new emerging software such as smart handheld device based software. In…
Ubiquitous personalized recommender systems are built to achieve two seemingly conflicting goals, to serve high quality content tailored to individual user's taste and to adapt quickly to the ever changing environment. The former requires a…
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…
Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…
Artificial Intelligence is a central topic in the computer science curriculum. From the year 2011 a project-based learning methodology based on computer games has been designed and implemented into the intelligence artificial course at the…