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Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

Computation and Language · Computer Science 2025-05-20 Jinming Zhang , Yunfei Long

This paper explores the needs and expectations of educational stakeholders for AI (Artificial Intelligence)-enhanced learning environments. Data was collected following two-phased participatory workshops. The first workshop outlined…

Learning another language can be a highly emotional process, typically characterized by numerous frustrations and triumphs, big and small. For most learners, language learning does not follow a linear, predictable path, its zigzag course…

Computers and Society · Computer Science 2026-05-26 Robert Godwin-Jones

Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…

Machine Learning · Computer Science 2017-11-07 Serhii Havrylov , Ivan Titov

Primary and secondary education is a crucial stage to build a strong foundation before diving deep into specialised subjects in colleges and universities. To excel in the current education system, students are required to have a deep…

Physics Education · Physics 2020-08-31 Junhua Liu , Lionell Loh , Ernest Ng , Yijia Chen , Kristin L. Wood , Kwan Hui Lim

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

As Artificial Intelligence (AI) becomes increasingly integrated into daily life, there is a growing need to equip the next generation with the ability to apply, interact with, evaluate, and collaborate with AI systems responsibly. Prior…

Human-Computer Interaction · Computer Science 2025-12-09 Ruiwei Xiao , Xinying Hou , Ying-Jui Tseng , Hsuan Nieu , Guanze Liao , John Stamper , Kenneth R. Koedinger

SYNCHROMODE is a Horizon Europe project that aims to develop a data-driven ICT toolbox for improving the management of transport operations from a multimodal perspective. This is, in essence, a multimodal decision support system that will…

Software Engineering · Computer Science 2026-05-27 Dimitris Tzanis , Alexandros Dolianitis , Viktoria Petkani , Areti Kotsi , Evangelos Mitsakis

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…

Artificial Intelligence · Computer Science 2019-06-12 Raluca D. Gaina , Matthew Stephenson

Modern software development requires a large investment in learning application programming interfaces (APIs). Recent research found that the learning materials themselves are often inadequate: developers struggle to find answers beyond…

Software Engineering · Computer Science 2014-02-07 Adrian Kuhn , Robert DeLine

Online education platforms, leveraging the internet to distribute education resources, seek to provide convenient education but often fall short in real-time communication with students. They often struggle to address the diverse obstacles…

Artificial Intelligence · Computer Science 2024-04-29 Qingyao Li , Lingyue Fu , Weiming Zhang , Xianyu Chen , Jingwei Yu , Wei Xia , Weinan Zhang , Ruiming Tang , Yong Yu

This paper describes the design of a second-year, 20 ECTS credit course on imperative and object-oriented programming. The key design rhetoric is encouraging students to assume responsibility for their own learning, and, to this end,…

Computers and Society · Computer Science 2019-06-11 Tobias Wrigstad , Elias Castegren

Federated learning promises to revolutionize machine learning by enabling collaborative model training without compromising data privacy. However, practical adaptability can be limited by critical factors, such as the participation dilemma.…

Machine Learning · Computer Science 2025-10-20 Chanuka A. S. Hewa Kaluannakkage , Rajkumar Buyya

The unequal distribution of educational opportunities carries the risk of having a long-term negative impact on general social peace, a country's economy and basic democratic structures. In contrast to this observable development is the…

Computers and Society · Computer Science 2024-12-24 Stefan Pietrusky

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

Computers and Society · Computer Science 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

Building of tools--from simple prototypes to industrial-strength applications--is a pervasive activity in academic research. When proposing a new technique for software maintenance, effective tool support is typically required to…

Software Engineering · Computer Science 2008-08-05 Holger M. Kienle , Hausi A. Müller

Interactive user interfaces need to continuously evolve based on the interactions that a user has (or does not have) with the system. This may require constant exploration of various options that the system may have for the user and…

Machine Learning · Computer Science 2018-12-04 Honglei Liu , Anuj Kumar , Wenhai Yang , Benoit Dumoulin

Applications for learning and training have been developed and highlighted as important tools in health education. Despite the several approaches and initiatives, these tools have not been used in an integrated way. The specific skills…

Human-Computer Interaction · Computer Science 2019-06-05 Thaise Costa , Liliane Machado , Ana Maria Gondim Valença , Marco Winckler , Ronei Moraes

Given recent advances in information technology and artificial intelligence, web-based education systems have became complementary and, in some cases, viable alternatives to traditional classroom teaching. The popularity of these systems…

Computers and Society · Computer Science 2014-10-15 Cem Tekin , Mihaela van der Schaar
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