Related papers: A Note on Numbers
Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…
We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…
To determine whether a number is congruent or not is an old and difficult topic and progress is slow. The paper presents a new theorem when a prime number is a congruent number or not. The proof is not necessarily any simpler or shorter…
The following problem is considered. Two players are each required to allocate a quota of~$n$ counters among~$k$ boxes labelled~$1,2,\ldots,k$. At times $t=1,2,3,\ldots$ a random box is identified; the probability of choosing box~$i$…
We study games with incomplete information and characterize when a feasible outcome is Pareto efficient. Outcomes with excessive randomization are inefficient: generically, the total number of action profiles across states must be strictly…
Energy parity games are infinite two-player turn-based games played on weighted graphs. The objective of the game combines a (qualitative) parity condition with the (quantitative) requirement that the sum of the weights (i.e., the level of…
The purpose of this article is to delve into the properties of invariants. The properties, explained in [2], reveal new ways to develop algorithms that allow us to test the primality of a number. In this article, some of these are shown,…
We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…
This paper presents a solution to the Knights and Spies Problem: In a room there are n people, each labelled with a unique number between 1 and n. A person may either be a knight or a spy. Knights always tell the truth, while spies may…
We consider a class of games between two competing players that take turns acting on the same many-body quantum register. Each player can perform unitary operations on the register, and after each one of them acts on the register the energy…
In Combinatorial Game Theory, short game forms are defined recursively over all the positions the two players are allowed to move to. A form is decomposable if it can be expressed as a disjunctive sum of two forms with smaller birthday. If…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…
We give a new sufficient condition which allows to test primality of Fermat's numbers. This characterization uses uniquely values at most equal to tested Fermat number. The robustness of this result is due to a strict use of elementary…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
Consider the following game between a random player R and a deterministic player D. There is a pile of n elements at the beginning. The rules for playing are as follows: In each turn of R, if the pile contains exactly m elements, R removes…
In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…
Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
In this paper, we consider a game beginning with a multiset of elements from a group. On a move, two elements are replaced by their sum. This is a no strategy game, and can be modeled as a graded poset with the rank of a node equal to the…