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Large-scale collection of human behavioral data by companies raises serious privacy concerns. We show that behavior captured in the form of application usage data collected from smartphones is highly unique even in very large datasets…

Computers and Society · Computer Science 2021-02-24 Vedran Sekara , Enys Mones , Håkan Jonsson

To increase mobile user engagement, current apps employ a variety of behavioral nudges, but these engagement techniques are applied in a one-size-fits-all approach. Yet the very same techniques may be perceived differently by different…

Human-Computer Interaction · Computer Science 2023-07-26 Nima Jamalian , Marios Constantinides , Sagar Joglekar , Xueni Pan , Daniele Quercia

Personalised rehabilitation can be key to promoting gait independence and quality of life. Robots can enhance therapy by systematically delivering support in gait training, but often use one-size-fits-all control methods, which can be…

Previous work has investigated the particularities of security practices within specific user communities defined based on country of origin, age, prior tech abuse, and economic status. Their results highlight that current security…

Cryptography and Security · Computer Science 2023-01-19 Savino Dambra , Leyla Bilge , Platon Kotzias , Yun Shen , Juan Caballero

Web search is an integral part of our daily lives. Recently, there has been a trend of personalization in Web search, where different users receive different results for the same search query. The increasing level of personalization is…

Computers and Society · Computer Science 2017-06-19 Anikó Hannák , Piotr Sapieżyński , Arash Molavi Khaki , David Lazer , Alan Mislove , Christo Wilson

Mobile advertising is a billion pound industry that is rapidly expanding. The success of an advert is measured based on how users interact with it. In this paper we investigate whether the application of unsupervised learning and…

Computers and Society · Computer Science 2016-11-17 Jenna Reps , Uwe Aickelin , Jonathan Garibaldi , Chris Damski

Cognition has been found to constrain several aspects of human behaviour, such as the number of friends and the number of favourite places a person keeps stable over time. This limitation has been empirically defined in the physical and…

Computers and Society · Computer Science 2019-04-23 Marco De Nadai , Angelo Cardoso , Antonio Lima , Bruno Lepri , Nuria Oliver

Machine learning (ML) algorithms are heavily based on the availability of training data, which, depending on the domain, often includes sensitive information about data providers. This raises critical privacy concerns. Anonymization…

Machine Learning · Computer Science 2025-11-03 Héber H. Arcolezi , Mina Alishahi , Adda-Akram Bendoukha , Nesrine Kaaniche

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heterogeneous mix of appearances among a group of virtual humans.…

Human-Computer Interaction · Computer Science 2024-06-28 David Mal , Nina Döllinger , Erik Wolf , Stephan Wenninger , Mario Botsch , Carolin Wienrich , Marc Erich Latoschik

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…

Human-Computer Interaction · Computer Science 2023-02-28 Jingyuan Liu , Nazmus Saquib , Zhutian Chen , Rubaiat Habib Kazi , Li-Yi Wei , Hongbo Fu , Chiew-Lan Tai

Fairness is one of the socio-technical concerns that must be addressed in software systems. Considering the popularity of mobile software applications (apps) among a wide range of individuals worldwide, mobile apps with unfair behaviors and…

Software Engineering · Computer Science 2024-08-02 Ali Rezaei Nasab , Maedeh Dashti , Mojtaba Shahin , Mansooreh Zahedi , Hourieh Khalajzadeh , Chetan Arora , Peng Liang

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Social media platforms are often criticized for fostering antisocial behavior rather than prosocial behavior. Yet, testing interventions to encourage prosocial dispositions, such as open-mindedness, has been hindered by researchers' limited…

Social and Information Networks · Computer Science 2026-01-23 Marie Neubrander , Markus Reiter-Haas , Ben Rochford , Max Allamong , Christopher Bail , Sunshine Hillygus , Alexander Volfovsky

The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…

Human-Computer Interaction · Computer Science 2020-05-15 Diego Garaialde , Christopher P. Bowers , Charlie Pinder , Priyal Shah , Shashwat Parashar , Leigh Clark , Benjamin R. Cowan

App markets have evolved into highly competitive and dynamic environments for developers. While the traditional app life cycle involves incremental updates for feature enhancements and issue resolution, some apps deviate from this norm by…

Software Engineering · Computer Science 2026-04-07 D. Denipitiyage , B. Silva , K. Gunathilaka , S. Seneviratne , A. Mahanti , A. Seneviratne , S. Chawla

In this position paper we intend to advocate for participatory design methods and mobile social matching apps as ripe contexts for exploring novel human-AI interactions that benefit marginalized groups. Mobile social matching apps like…

Human-Computer Interaction · Computer Science 2022-04-05 Douglas Zytko , Nicholas Furlo , Hanan Aljasim

With the emergence of deep learning techniques, smartphone apps are now embedded on-device AI features for enabling advanced tasks like speech translation, to attract users and increase market competitiveness. A good interaction design is…

Human-Computer Interaction · Computer Science 2023-07-04 Jason Ching Yuen Siu , Jieshan Chen , Yujin Huang , Zhenchang Xing , Chunyang Chen

News recommendation and personalization is not a solved problem. People are growing concerned of their data being collected in excess in the name of personalization and the usage of it for purposes other than the ones they would think…

Computers and Society · Computer Science 2021-09-16 Reshma Narayanan Kutty , Claudia Orellana-Rodriguez , Igor Brigadir , Ernesto Diaz-Aviles

One strategy in response to pluralistic values in a user population is to personalize an AI system: if the AI can adapt to the specific values of each individual, then we can potentially avoid many of the challenges of pluralism.…

Artificial Intelligence · Computer Science 2024-10-17 Nandhini Swaminathan , David Danks

Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…

Human-Computer Interaction · Computer Science 2022-09-02 Ruochun Wang , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya
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