Related papers: GUIGAN: Learning to Generate GUI Designs Using Gen…
Improving the aesthetic quality of images is challenging and eager for the public. To address this problem, most existing algorithms are based on supervised learning methods to learn an automatic photo enhancer for paired data, which…
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose…
Generative adversarial networks or GANs are a type of generative modeling framework. GANs involve a pair of neural networks engaged in a competition in iteratively creating fake data, indistinguishable from the real data. One notable…
Generative AI technologies are growing in power, utility, and use. As generative technologies are being incorporated into mainstream applications, there is a need for guidance on how to design those applications to foster productive and…
In recent years, considerable progress has been made in the visual quality of Generative Adversarial Networks (GANs). Even so, these networks still suffer from degradation in quality for high-frequency content, stemming from a spectrally…
Graphical User Interface (GUI) provides a visual bridge between a software application and end users, through which they can interact with each other. With the upgrading of mobile devices and the development of aesthetics, the visual…
In the years since Goodfellow et al. introduced Generative Adversarial Networks (GANs), there has been an explosion in the breadth and quality of generative model applications. Despite this work, GANs still have a long way to go before they…
Traditional online map tiles, widely used on the Internet such as Google Map and Baidu Map, are rendered from vector data. Timely updating online map tiles from vector data, of which the generating is time-consuming, is a difficult mission.…
Caricature generation is an interesting yet challenging task. The primary goal is to generate plausible caricatures with reasonable exaggerations given face images. Conventional caricature generation approaches mainly use low-level…
This work studies training generative adversarial networks under the federated learning setting. Generative adversarial networks (GANs) have achieved advancement in various real-world applications, such as image editing, style transfer,…
Generative Artificial Intelligence (Generative AI) holds significant promise in reshaping interactive systems design, yet its potential across the four key phases of human-centered design remains underexplored. This article addresses this…
Generative AI for the creation of images is becoming a staple in the toolkit of digital artists and visual designers. The interaction with these systems is mediated by \emph{prompting}, a process in which users write a short text to…
Graphical user interfaces (GUIs), due to their event driven nature, present a potentially unbounded space of all possible ways to interact with software. During testing it becomes necessary to effectively sample this space. In this paper we…
Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks, thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown…
Generative Adversarial Networks (GANs) are a recent advancement in unsupervised machine learning. They are a cat-and-mouse game between two neural networks: [1] a discriminator network which learns to validate whether a sample is real or…
Generative Adversarial Networks (GANs) were introduced by Goodfellow in 2014, and since then have become popular for constructing generative artificial intelligence models. However, the drawbacks of such networks are numerous, like their…
Mobile Graphical User Interface (GUI) agents powered by multimodal large language models have demonstrated promising capabilities in automating complex smartphone tasks. However, existing approaches face two critical limitations: the…
Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…
There are five features to consider when using generative adversarial networks to apply makeup to photos of the human face. These features include (1) facial components, (2) interactive color adjustments, (3) makeup variations, (4)…
Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent…