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This paper proposes an original statistical decision theory to accomplish a multi-speaker recognition task in cocktail party problem. This theory relies on an assumption that the varied frequencies of speakers obey Gaussian distribution and…
With recent advances in deep learning, considerable attention has been given to achieving automatic speech recognition performance close to human performance on tasks like conversational telephone speech (CTS) recognition. In this paper we…
The opening book is an important component of a chess engine, and thus computer chess programmers have been developing automated methods to improve the quality of their books. For chess, which has a very rich opening theory, large databases…
This work presents a novel framework based on feed-forward neural network for text-independent speaker classification and verification, two related systems of speaker recognition. With optimized features and model training, it achieves 100%…
Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…
Evaluating the emotional intelligence (EI) of audio language models (ALMs) is critical. However, existing benchmarks mostly rely on synthesized speech, are limited to single-turn interactions, and depend heavily on open-ended scoring. This…
The problem of audio synthesis has been increasingly solved using deep neural networks. With the introduction of Generative Adversarial Networks (GAN), another efficient and adjective path has opened up to solve this problem. In this paper,…
This work demonstrates that natural language transformers can support more generic strategic modeling, particularly for text-archived games. In addition to learning natural language skills, the abstract transformer architecture can generate…
A robot needs contextual awareness, effective speech production and complementing non-verbal gestures for successful communication in society. In this paper, we present our end-to-end system that tries to enhance the effectiveness of…
With the widespread use of telemedicine services, automatic assessment of health conditions via telephone speech can significantly impact public health. This work summarizes our preliminary findings on automatic detection of respiratory…
Perceptually-inspired objective functions such as the perceptual evaluation of speech quality (PESQ), signal-to-distortion ratio (SDR), and short-time objective intelligibility (STOI), have recently been used to optimize performance of…
Automatic speech recognition systems have created exciting possibilities for applications, however they also enable opportunities for systematic eavesdropping. We propose a method to camouflage a person's voice over-the-air from these…
This paper presents the "Non-native Children's Automatic Speech Assessment" (NOCASA) - a data competition part of the IEEE MLSP 2025 conference. NOCASA challenges participants to develop new systems that can assess single-word…
Text classification has seen an increased use in both academic and industry settings. Though rule based methods have been fairly successful, supervised machine learning has been shown to be most successful for most languages, where most…
This study introduces "Haunted House" a novel text-based game designed to compare the performance of humans and large language models (LLMs) in model-based reasoning. Players must escape from a house containing nine rooms in a 3x3 grid…
Target Speaker Extraction (TSE) uses a reference cue to extract the target speech from a mixture. In TSE systems relying on audio cues, the speaker embedding from the enrolled speech is crucial to performance. However, these embeddings may…
We consider a model of language development, known as the naming game, in which agents invent, share and then select descriptive words for a single object, in such a way as to promote local consensus. When formulated on a finite and…
This paper is concerned with the training of recurrent neural networks as goal-oriented dialog agents using reinforcement learning. Training such agents with policy gradients typically requires a large amount of samples. However, the…
In this paper we explore the use of electrical biosignals measured on scalp and corresponding to mental relaxation and concentration tasks in order to control an object in a video game. To evaluate the requirements of such a system in terms…
In ideal human computer interaction (HCI), the colloquial form of a language would be preferred by most users, since it is the form used in their day-to-day conversations. However, there is also an undeniable necessity to preserve the…