Related papers: Turkish Voice Commands based Chess Game using Gamm…
We describe a neural network-based system for text-to-speech (TTS) synthesis that is able to generate speech audio in the voice of many different speakers, including those unseen during training. Our system consists of three independently…
This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…
We propose a learnable mel-frequency cepstral coefficient (MFCC) frontend architecture for deep neural network (DNN) based automatic speaker verification. Our architecture retains the simplicity and interpretability of MFCC-based features…
Systems based on automatic speech recognition (ASR) technology can provide important functionality in computer assisted language learning applications. This is a young but growing area of research motivated by the large number of students…
Early and reliable detection of cognitive decline is one of the most important challenges of current healthcare. In this project we developed an approach whereby a frequently played computer game can be used to assess a variety of cognitive…
This work is aimed at exploiting Second-Order Circular Suprasegmental Hidden Markov Models (CSPHMM2s) as classifiers to enhance talking condition recognition in stressful and emotional talking environments (completely two separate…
An important step in speaker verification is extracting features that best characterize the speaker voice. This paper investigates a front-end processing that aims at improving the performance of speaker verification based on the SVMs…
The fact that emotions play a vital role in social interactions, along with the demand for novel human-computer interaction applications, have led to the development of a number of automatic emotion classification systems. However, it is…
In this paper, we build morphological chains for agglutinative languages by using a log-linear model for the morphological segmentation task. The model is based on the unsupervised morphological segmentation system called MorphoChains. We…
In this paper, a novel hierarchical Persian stemming approach based on the Part-Of-Speech of the word in a sentence is presented. The implemented stemmer includes hash tables and several deterministic finite automata in its different levels…
Modern text-to-speech (TTS) systems use deep learning to synthesize speech increasingly approaching human quality, but they require a database of high quality audio-text sentence pairs for training. Malayalam, the official language of the…
Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…
We introduce Cetvel, a comprehensive benchmark designed to evaluate large language models (LLMs) in Turkish. Existing Turkish benchmarks often lack either task diversity or culturally relevant content, or both. Cetvel addresses these gaps…
The modulation of voice properties, such as pitch, volume, and speed, is crucial for delivering a successful public speech. However, it is challenging to master different voice modulation skills. Though many guidelines are available, they…
While there is no a priori definition of good singing voices, we tend to make consistent evaluations of the quality of singing almost instantaneously. Such an instantaneous evaluation might be based on the sound spectrum that can be…
Lipreading is a difficult gesture classification task. One problem in computer lipreading is speaker-independence. Speaker-independence means to achieve the same accuracy on test speakers not included in the training set as speakers within…
Representing a board game and its positions by text-based notation enables the possibility of NLP applications. Language models, can help gain insight into a variety of interesting problems such as unsupervised learning rules of a game,…
Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative…
Describes an audio dataset of spoken words designed to help train and evaluate keyword spotting systems. Discusses why this task is an interesting challenge, and why it requires a specialized dataset that is different from conventional…
In this paper we present a data-driven, integrated approach to speaker verification, which maps a test utterance and a few reference utterances directly to a single score for verification and jointly optimizes the system's components using…