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We address speaker comparison by listening in a game-like environment, hypothesized to make the task more motivating for naive listeners. We present the same 30 trials selected with the help of an x-vector speaker recognition system from…

Sound · Computer Science 2022-05-11 Sandip Ghimire , Tomi Kinnunen , Rosa Gonzalez Hautamäki

An algorithm involving Mel-Frequency Cepstral Coefficients (MFCCs) is provided to perform signal feature extraction for the task of speaker accent recognition. Then different classifiers are compared based on the MFCC feature. For each…

Sound · Computer Science 2015-02-02 Zichen Ma , Ernest Fokoue

Speaker verification is the process by which a speakers claim of identity is tested against a claimed speaker by his or her voice. Speaker verification is done by the use of some parameters (features) from the speakers voice which can be…

Sound · Computer Science 2019-08-16 Bhavana V. S , Pradip K. Das

Even human intelligence system fails to offer 100% accuracy in identifying speeches from a specific individual. Machine intelligence is trying to mimic humans in speaker identification problems through various approaches to speech feature…

Audio and Speech Processing · Electrical Eng. & Systems 2022-09-30 Oluyemi E. Adetoyi

Current chess rating systems update ratings incrementally and may not always accurately reflect a player's true strength at all times, especially for rapidly improving players or very rusty players. To overcome this, we explore a method to…

Machine Learning · Computer Science 2025-04-04 Michael Omori , Prasad Tadepalli

To improve the performance of speaker identification systems, an effective and robust method is proposed to extract speech features, capable of operating in noisy environment. Based on the time-frequency multi-resolution property of wavelet…

Sound · Computer Science 2010-03-31 Mahmoud I. Abdalla , Hanaa S. Ali

The most pressing challenge in the field of voice biometrics is selecting the most efficient technique of speaker recognition. Every individual's voice is peculiar, factors like physical differences in vocal organs, accent and pronunciation…

Sound · Computer Science 2017-12-05 Rishi Charan , Manisha. A , Karthik. R , Rajesh Kumar M

The aim of this study is to determine the perceived stress levels of 150 individuals and analyze the responses given to adapted questions in Turkish using machine learning. The test consists of 14 questions, each scored on a scale of 0 to…

Machine Learning · Computer Science 2023-06-05 Toygar Tanyel

Gender recognition is an essential component of automatic speech recognition and interactive voice response systems. Determining gender of the speaker reduces the computational burden of such systems for any further processing. Typical…

Sound · Computer Science 2016-01-08 Jamil Ahmad , Mustansar Fiaz , Soon-il Kwon , Maleerat Sodanil , Bay Vo , Sung Wook Baik

The aim of this study is clustering students according to their gamification user types and learning styles with the purpose of providing instructors with a new perspective of grouping students in case of clustering which cannot be done by…

Machine Learning · Computer Science 2023-10-24 Emre Arslan , Atilla Özkaymak , Nesrin Özdener Dönmez

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Current approaches to speech emotion recognition focus on speech features that can capture the emotional content of a speech signal. Mel Frequency Cepstral Coefficients (MFCCs) are one of the most commonly used representations for audio…

Sound · Computer Science 2018-06-26 Gabrielle K. Liu

This paper explores the efficacy of Mel Frequency Cepstral Coefficients (MFCCs) in detecting abnormal heart sounds using two classification strategies: a single classifier and an ensemble classifier approach. Heart sounds were first…

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

The Vocal Joystick Vowel Corpus, by Washington University, was used to study monophthongs pronounced by native English speakers. The objective of this study was to quantitatively measure the extent at which speech recognition methods can…

Computation and Language · Computer Science 2017-02-24 Keith Y. Patarroyo , Vladimir Vargas-Calderón

Voice signal classification based on human behaviours involves analyzing various aspects of speech patterns and delivery styles. In this study, a real-time dataset collection is performed where participants are instructed to speak twelve…

Sound · Computer Science 2024-07-08 Ali Raza , Faizan Younas

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…

Computation and Language · Computer Science 2020-10-07 Shunyu Yao , Rohan Rao , Matthew Hausknecht , Karthik Narasimhan

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

The intersection of technology and mental health has spurred innovative approaches to assessing emotional well-being, particularly through computational techniques applied to audio data analysis. This study explores the application of…

Sound · Computer Science 2024-12-17 Idoko Agbo , Dr Hoda El-Sayed , M. D Kamruzzan Sarker

Chess engines passed human strength years ago, but they still don't play like humans. A grandmaster under clock pressure blunders in ways a club player on a hot streak never would. Conventional engines capture none of this. This paper…

Artificial Intelligence · Computer Science 2026-03-06 Diego Armando Resendez Prado
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