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We address speaker comparison by listening in a game-like environment, hypothesized to make the task more motivating for naive listeners. We present the same 30 trials selected with the help of an x-vector speaker recognition system from…
An algorithm involving Mel-Frequency Cepstral Coefficients (MFCCs) is provided to perform signal feature extraction for the task of speaker accent recognition. Then different classifiers are compared based on the MFCC feature. For each…
Speaker verification is the process by which a speakers claim of identity is tested against a claimed speaker by his or her voice. Speaker verification is done by the use of some parameters (features) from the speakers voice which can be…
Even human intelligence system fails to offer 100% accuracy in identifying speeches from a specific individual. Machine intelligence is trying to mimic humans in speaker identification problems through various approaches to speech feature…
Current chess rating systems update ratings incrementally and may not always accurately reflect a player's true strength at all times, especially for rapidly improving players or very rusty players. To overcome this, we explore a method to…
To improve the performance of speaker identification systems, an effective and robust method is proposed to extract speech features, capable of operating in noisy environment. Based on the time-frequency multi-resolution property of wavelet…
The most pressing challenge in the field of voice biometrics is selecting the most efficient technique of speaker recognition. Every individual's voice is peculiar, factors like physical differences in vocal organs, accent and pronunciation…
The aim of this study is to determine the perceived stress levels of 150 individuals and analyze the responses given to adapted questions in Turkish using machine learning. The test consists of 14 questions, each scored on a scale of 0 to…
Gender recognition is an essential component of automatic speech recognition and interactive voice response systems. Determining gender of the speaker reduces the computational burden of such systems for any further processing. Typical…
The aim of this study is clustering students according to their gamification user types and learning styles with the purpose of providing instructors with a new perspective of grouping students in case of clustering which cannot be done by…
Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…
Current approaches to speech emotion recognition focus on speech features that can capture the emotional content of a speech signal. Mel Frequency Cepstral Coefficients (MFCCs) are one of the most commonly used representations for audio…
This paper explores the efficacy of Mel Frequency Cepstral Coefficients (MFCCs) in detecting abnormal heart sounds using two classification strategies: a single classifier and an ensemble classifier approach. Heart sounds were first…
This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…
The Vocal Joystick Vowel Corpus, by Washington University, was used to study monophthongs pronounced by native English speakers. The objective of this study was to quantitatively measure the extent at which speech recognition methods can…
Voice signal classification based on human behaviours involves analyzing various aspects of speech patterns and delivery styles. In this study, a real-time dataset collection is performed where participants are instructed to speak twelve…
Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…
Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…
The intersection of technology and mental health has spurred innovative approaches to assessing emotional well-being, particularly through computational techniques applied to audio data analysis. This study explores the application of…
Chess engines passed human strength years ago, but they still don't play like humans. A grandmaster under clock pressure blunders in ways a club player on a hot streak never would. Conventional engines capture none of this. This paper…