Related papers: Turkish Voice Commands based Chess Game using Gamm…
Contrary to most natural language processing research, which makes use of static datasets, humans learn language interactively, grounded in an environment. In this work we propose an interactive learning procedure called Mechanical Turker…
The ICML Expressive Vocalization (ExVo) Competition is focused on understanding and generating vocal bursts: laughs, gasps, cries, and other non-verbal vocalizations that are central to emotional expression and communication. ExVo 2022,…
Learning chess strategies has been investigated widely, with most studies focussing on learning from previous games using search algorithms. Chess textbooks encapsulate grandmaster knowledge, explain playing strategies and require a smaller…
We introduce a method to identify speakers by computing with high-dimensional random vectors. Its strengths are simplicity and speed. With only 1.02k active parameters and a 128-minute pass through the training data we achieve Top-1 and…
In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which…
Goal: Numerous studies had successfully differentiated normal and abnormal voice samples. Nevertheless, further classification had rarely been attempted. This study proposes a novel approach, using continuous Mandarin speech instead of a…
Speech recognition and speaker identification are important for authentication and verification in security purpose, but they are difficult to achieve. Speaker identification methods can be divided into text-independent and text-dependent.…
Suppose some cleverness score parameter is sufficiently interesting to be defined and then measured, perhaps for different strata of specialists or for the broader population. Such phenomena could have Gaussian distributions, when it comes…
Various algorithms for text-independent speaker recognition have been developed through the decades, aiming to improve both accuracy and efficiency. This paper presents a novel PCA/LDA-based approach that is faster than traditional…
In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…
We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural…
We present SentiMATE, a novel end-to-end Deep Learning model for Chess, employing Natural Language Processing that aims to learn an effective evaluation function assessing move quality. This function is pre-trained on the sentiment of…
The analysis of user behavior in digital games has been aided by the introduction of user telemetry in game development, which provides unprecedented access to quantitative data on user behavior from the installed game clients of the entire…
Effective presentation skills can help to succeed in business, career and academy. This paper presents the design of speech assessment during the oral presentation and the algorithm for speech evaluation based on criteria of optimal…
Vocal disorders have affected several patients all over the world. Due to the inherent difficulty of diagnosing vocal disorders without sophisticated equipment and trained personnel, a number of patients remain undiagnosed. To alleviate the…
Speaker verification accuracy in emotional talking environments is not high as it is in neutral ones. This work aims at accepting or rejecting the claimed speaker using his/her voice in emotional environments based on the Third-Order…
Speech Emotion Recognition (SER) is the use of machines to detect the emotional state of humans based on the speech, which is gaining importance in natural human-computer interaction. Speech is a very valuable source of information, as…
The Complete Vocal Technique (CVT) is a school of singing developed in the past decades by Cathrin Sadolin et al.. CVT groups the use of the voice into so called vocal modes, namely Neutral, Curbing, Overdrive and Edge. Knowledge of the…
In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…
Disorders of voice production have severe effects on the quality of life of the affected individuals. A simulation approach is used to investigate the cause-effect chain in voice production showing typical characteristics of voice such as…