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The robustness of any machine learning solution is fundamentally bound by the data it was trained on. One way to generalize beyond the original training is through human-informed augmentation of the original dataset; however, it is…
Pre-trained language models (PLMs) show impressive performance in various downstream NLP tasks. However, pre-training large language models demands substantial memory and training compute. Furthermore, due to the substantial resources…
Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…
This study focuses on using large language models (LLMs) as a planner for embodied agents that can follow natural language instructions to complete complex tasks in a visually-perceived environment. The high data cost and poor sample…
To interact with humans and act in the world, agents need to understand the range of language that people use and relate it to the visual world. While current agents can learn to execute simple language instructions, we aim to build agents…
Humans can quickly learn new behaviors by leveraging background world knowledge. In contrast, agents trained with reinforcement learning (RL) typically learn behaviors from scratch. We thus propose a novel approach that uses the vast…
Entity matching (EM) is a critical task in data integration, aiming to identify records across different datasets that refer to the same real-world entities. Traditional methods often rely on manually engineered features and rule-based…
Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…
Large Language Models (LLMs) have shown promise as decision-makers in dynamic settings, but their stateless nature necessitates creating a natural language representation of history. We present a unifying framework for systematically…
Embodied agents operating in household environments must interpret ambiguous and under-specified human instructions. A capable household robot should recognize ambiguity and ask relevant clarification questions to infer the user intent…
Deep learning approaches to natural language processing have made great strides in recent years. While these models produce symbols that convey vast amounts of diverse knowledge, it is unclear how such symbols are grounded in data from the…
Entity alignment (EA) aims to identify entities referring to the same real-world object across different knowledge graphs (KGs). Recent approaches based on large language models (LLMs) typically obtain entity embeddings through knowledge…
Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over…
Entity matching is the task of deciding whether two entity descriptions refer to the same real-world entity. Entity matching is a central step in most data integration pipelines. Many state-of-the-art entity matching methods rely on…
Large language models (LLMs) have demonstrated exceptional potential in complex reasoning,pioneering a new paradigm for autonomous agent decision making in dynamic settings. However, in Real-Time Strategy (RTS) scenarios, LLMs suffer from a…
Machine learning has been proposed as a way to improve educational assessment by making fine-grained predictions about student performance and learning relationships between items. One challenge with many machine learning approaches is…
Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been…
Humans use language to collectively execute abstract strategies besides using it as a referential tool for identifying physical entities. Recently, multiple attempts at replicating the process of emergence of language in artificial agents…
We present Meta MMO, a collection of many-agent minigames for use as a reinforcement learning benchmark. Meta MMO is built on top of Neural MMO, a massively multiagent environment that has been the subject of two previous NeurIPS…
Robotic manipulation benefits from foundation models that describe goals, but today's agents still lack a principled way to learn from their own mistakes. We ask whether natural language can serve as feedback, an error-reasoning signal that…