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The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

Human-Computer Interaction · Computer Science 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

Comprehensive understanding of key players and actions in multiplayer sports broadcast videos is a challenging problem. Unlike in news or finance videos, sports videos have limited text. While both action recognition for multiplayer sports…

Multimedia · Computer Science 2021-11-02 Avijit Shah , Topojoy Biswas , Sathish Ramadoss , Deven Santosh Shah

Sophisticated trajectory prediction models that effectively mimic team dynamics have many potential uses for sports coaches, broadcasters and spectators. However, through experiments on soccer data we found that it can be surprisingly…

Machine Learning · Computer Science 2021-06-02 Brandon Victor , Aiden Nibali , Zhen He , David L. Carey

Vision-language models (VLMs) have recently shown strong potential in soccer video understanding. However, given the high complexity of soccer videos due to large viewpoint variations, rapid shot transitions, and cluttered scenes, it…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Ismael Elsharkawi , Ahmed Sait , Silvio Giancola , Bernard Ghanem , Hossam Sharara , Abdelrahman Eldesokey

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1)…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Silvio Giancola , Anthony Cioppa , Marc Gutiérrez-Pérez , Jan Held , Carlos Hinojosa , Victor Joos , Arnaud Leduc , Floriane Magera , Karen Sanchez , Vladimir Somers , Artur Xarles , Antonio Agudo , Alexandre Alahi , Olivier Barnich , Albert Clapés , Christophe De Vleeschouwer , Sergio Escalera , Bernard Ghanem , Thomas B. Moeslund , Marc Van Droogenbroeck , Tomoki Abe , Saad Alotaibi , Faisal Altawijri , Steven Araujo , Xiang Bai , Xiaoyang Bi , Jiawang Cao , Vanyi Chao , Kamil Czarnogórski , Fabian Deuser , Mingyang Du , Tianrui Feng , Patrick Frenzel , Mirco Fuchs , Jorge García , Konrad Habel , Takaya Hashiguchi , Sadao Hirose , Xinting Hu , Yewon Hwang , Ririko Inoue , Riku Itsuji , Kazuto Iwai , Hongwei Ji , Yangguang Ji , Licheng Jiao , Yuto Kageyama , Yuta Kamikawa , Yuuki Kanasugi , Hyungjung Kim , Jinwook Kim , Takuya Kurihara , Bozheng Li , Lingling Li , Xian Li , Youxing Lian , Dingkang Liang , Hongkai Lin , Jiadong Lin , Jian Liu , Liang Liu , Shuaikun Liu , Zhaohong Liu , Yi Lu , Federico Méndez , Huadong Ma , Wenping Ma , Jacek Maksymiuk , Henry Mantilla , Ismail Mathkour , Daniel Matthes , Ayaha Motomochi , Amrulloh Robbani Muhammad , Haruto Nakayama , Joohyung Oh , Yin May Oo , Marcelo Ortega , Norbert Oswald , Rintaro Otsubo , Fabian Perez , Mengshi Qi , Cristian Rey , Abel Reyes-Angulo , Oliver Rose , Hoover Rueda-Chacón , Hideo Saito , Jose Sarmiento , Kanta Sawafuji , Atom Scott , Xi Shen , Pragyan Shrestha , Jae-Young Sim , Long Sun , Yuyang Sun , Tomohiro Suzuki , Licheng Tang , Masato Tonouchi , Ikuma Uchida , Henry O. Velesaca , Tiancheng Wang , Rio Watanabe , Jay Wu , Yongliang Wu , Shunzo Yamagishi , Di Yang , Xu Yang , Yuxin Yang , Hao Ye , Xinyu Ye , Calvin Yeung , Xuanlong Yu , Chao Zhang , Dingyuan Zhang , Kexing Zhang , Zhe Zhao , Xin Zhou , Wenbo Zhu , Julian Ziegler

Goal Recognition aims to infer an agent's goal from a sequence of observations. Existing approaches often rely on manually engineered domains and discrete representations. Deep Recognition using Actor-Critic Optimization (DRACO) is a novel…

Machine Learning · Computer Science 2025-01-06 Ben Nageris , Felipe Meneguzzi , Reuth Mirsky

Over the last few decades, the player recruitment process in professional football has evolved into a multi-billion industry and has thus become of vital importance. To gain insights into the general level of their candidate reinforcements,…

Machine Learning · Statistics 2018-09-17 Bart Aalbers , Jan Van Haaren

Deep Learning has become exceptionally popular in the last few years due to its success in computer vision and other fields of AI. However, deep neural networks are computationally expensive, which limits their application in low power…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Marton Szemenyei , Vladimir Estivill-Castro

We propose a computationally efficient method for real-time three-dimensional football trajectory reconstruction from a single broadcast camera. In contrast to previous work, our approach introduces a multi-mode state model with $W$…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Dmitrii Vorobev , Artem Prosvetov , Karim Elhadji Daou

Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging…

Computer Vision and Pattern Recognition · Computer Science 2022-09-28 Hsiang-Wei Huang , Cheng-Yen Yang , Jenq-Neng Hwang , Pyong-Kun Kim , Kwangju Kim , Kyoungoh Lee

This paper tackles the challenge of learning non-Markovian optimal execution strategies in dynamic financial markets. We introduce a novel actor-critic algorithm based on Deep Deterministic Policy Gradient (DDPG) to address this issue, with…

Machine Learning · Computer Science 2024-10-18 Alessandro Micheli , Mélodie Monod

The paper presents a plus-minus rating for use in association football (soccer). We first describe the standard plus-minus methodology as used in basketball and ice-hockey and then adapt it for use in soccer. The usual goal-differential…

Applications · Statistics 2017-06-16 Tarak Kharrat , Javier López Peña , Ian McHale

Highlights in a sport video are usually referred as actions that stimulate excitement or attract attention of the audience. A big effort is spent in designing techniques which find automatically highlights, in order to automatize the…

Computer Vision and Pattern Recognition · Computer Science 2017-10-03 Marco Godi , Paolo Rota , Francesco Setti

Given the inherent class imbalance issue within student performance datasets, samples belonging to the edges of the target class distribution pose a challenge for predictive machine learning algorithms to learn. In this paper, we introduce…

Machine Learning · Computer Science 2021-01-05 Dom Huh

Complex interactions between two opposing agents frequently occur in domains of machine learning, game theory, and other application domains. Quantitatively analyzing the strategies involved can provide an objective basis for…

Machine Learning · Computer Science 2023-07-28 Calvin C. K. Yeung , Keisuke Fujii

The aim of this study was to improve previous zonal approaches to expected possession value (EPV) models in low data availability sports by introducing a Bayesian Mixture Model approach to an EPV model in rugby league. 99,966 observations…

Applications · Statistics 2022-12-22 Thomas Sawczuk , Anna Palczewska , Ben Jones , Jan Palczewski

A hockey player's plus-minus measures the difference between goals scored by and against that player's team while the player was on the ice. This measures only a marginal effect, failing to account for the influence of the others he is…

Applications · Statistics 2016-01-27 Robert B. Gramacy , Matt Taddy , Sen Tian

A knowledgeable observer of a game of football (soccer) can make a subjective evaluation of the quality of passes made between players during the game. We investigate the problem of producing an automated system to make the same evaluation…

Machine Learning · Computer Science 2017-08-22 Michael Horton , Joachim Gudmundsson , Sanjay Chawla , Joël Estephan

Deep learning approaches have become the standard solution to many problems in computer vision and robotics, but obtaining sufficient training data in high enough quality is challenging, as human labor is error prone, time consuming, and…

Machine Learning · Computer Science 2021-06-16 Jan Blumenkamp , Andreas Baude , Tim Laue

To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

Machine Learning · Computer Science 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman
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