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Related papers: Neural Volume Rendering: NeRF And Beyond

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Volume rendering using neural fields has shown great promise in capturing and synthesizing novel views of 3D scenes. However, this type of approach requires querying the volume network at multiple points along each viewing ray in order to…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Martin Piala , Ronald Clark

This paper presents BioNeRF, a biologically plausible architecture that models scenes in a 3D representation and synthesizes new views through radiance fields. Since NeRF relies on the network weights to store the scene's 3-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Leandro A. Passos , Douglas Rodrigues , Danilo Jodas , Kelton A. P. Costa , Ahsan Adeel , João Paulo Papa

A recent "third wave" of Neural Network (NN) approaches now delivers state-of-the-art performance in many machine learning tasks, spanning speech recognition, computer vision, and natural language processing. Because these modern NNs often…

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…

We present the Neural Covidex, a search engine that exploits the latest neural ranking architectures to provide information access to the COVID-19 Open Research Dataset curated by the Allen Institute for AI. This web application exists as…

Computation and Language · Computer Science 2020-04-13 Edwin Zhang , Nikhil Gupta , Rodrigo Nogueira , Kyunghyun Cho , Jimmy Lin

The talking head generation recently attracted considerable attention due to its widespread application prospects, especially for digital avatars and 3D animation design. Inspired by this practical demand, several works explored Neural…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Tianyong Wang , Xiangyu Liang , Wangguandong Zheng , Dan Niu , Haifeng Xia , Siyu Xia

The COVID-19 pandemic triggered a wave of novel scientific literature that is impossible to inspect and study in a reasonable time frame manually. Current machine learning methods offer to project such body of literature into the vector…

Information Retrieval · Computer Science 2021-10-19 Blaž Škrlj , Marko Jukič , Nika Eržen , Senja Pollak , Nada Lavrač

Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. However, the…

The recent phenomenal interest in convolutional neural networks (CNNs) must have made it inevitable for the super-resolution (SR) community to explore its potential. The response has been immense and in the last three years, since the…

Computer Vision and Pattern Recognition · Computer Science 2018-08-14 Khizar Hayat

We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GPU, even the best-engineered Instant-NGP or i-NGP cannot…

A paper published in the CVPR 2019 conference outlines a new technique called 'kervolution' used in a new type of augmented convolutional neural network (CNN) called a 'kervolutional neural network' (KNN). The paper asserts that KNNs…

Computer Vision and Pattern Recognition · Computer Science 2022-01-20 Nicolas Perez

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Sara Rojas , Jesus Zarzar , Juan Camilo Perez , Artsiom Sanakoyeu , Ali Thabet , Albert Pumarola , Bernard Ghanem

Neural Radiance Fields (NeRF) is an emerging technique to synthesize 3D objects from 2D images with a wide range of potential applications. However, rendering existing NeRF models is extremely computation intensive, making it challenging to…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-25 Zhe Wang , Yifei Zhu

3D modeling holds significant importance in the realms of AR/VR and gaming, allowing for both artistic creativity and practical applications. However, the process is often time-consuming and demands a high level of skill. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Eddy Chu , Yiyang Chen , Chedy Raissi , Anand Bhojan

Online reconstructing and rendering of large-scale indoor scenes is a long-standing challenge. SLAM-based methods can reconstruct 3D scene geometry progressively in real time but can not render photorealistic results. While NeRF-based…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Yiming Gao , Yan-Pei Cao , Ying Shan

Neural Radiance Field (NeRF) is a representation for 3D reconstruction from multi-view images. Despite some recent work showing preliminary success in editing a reconstructed NeRF with diffusion prior, they remain struggling to synthesize…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Chieh Hubert Lin , Changil Kim , Jia-Bin Huang , Qinbo Li , Chih-Yao Ma , Johannes Kopf , Ming-Hsuan Yang , Hung-Yu Tseng

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

Graphics · Computer Science 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

The quality of three-dimensional reconstruction is a key factor affecting the effectiveness of its application in areas such as virtual reality (VR) and augmented reality (AR) technologies. Neural Radiance Fields (NeRF) can generate…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Qianqiu Tan , Tao Liu , Yinling Xie , Shuwan Yu , Baohua Zhang

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of synthetic imagery with reduced compute overheads. Recent advances in…

Graphics · Computer Science 2022-07-25 Nianchen Deng , Zhenyi He , Jiannan Ye , Budmonde Duinkharjav , Praneeth Chakravarthula , Xubo Yang , Qi Sun

Neural networks have shown great potential in compressing volume data for visualization. However, due to the high cost of training and inference, such volumetric neural representations have thus far only been applied to offline data…

Graphics · Computer Science 2023-07-03 Qi Wu , David Bauer , Michael J. Doyle , Kwan-Liu Ma