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In Apt and Bezem [AB99] (see cs.LO/9811017) we provided a computational interpretation of first-order formulas over arbitrary interpretations. Here we complement this work by introducing a denotational semantics for first-order logic.…
Semi-algebraic proof systems such as sum-of-squares (SoS) have attracted a lot of attention recently due to their relation to approximation algorithms: constant degree semi-algebraic proofs lead to conjecturally optimal polynomial-time…
Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…
Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…
Prior work in semantic parsing has shown that conventional seq2seq models fail at compositional generalization tasks. This limitation led to a resurgence of methods that model alignments between sentences and their corresponding meaning…
Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…
Reinforcement learning (RL) depends critically on the choice of reward functions used to capture the de- sired behavior and constraints of a robot. Usually, these are handcrafted by a expert designer and represent heuristics for relatively…
TMs are a pattern recognition approach that uses finite state machines for learning and propositional logic to represent patterns. In addition to being natively interpretable, they have provided competitive accuracy for various tasks. In…
This paper extends implication-space semantics to include first-order quantification. Implication-space semantics has recently been introduced as an inferentialist formal semantics that can capture nonmonotonic and nontransitive material…
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…
Learning to solve long horizon temporally extended tasks with reinforcement learning has been a challenge for several years now. We believe that it is important to leverage both the hierarchical structure of complex tasks and to use expert…
First-order game logic GL and the first-order modal mu-calculus Lmu are proved to be equiexpressive and equivalent, thereby fully aligning their expressive and deductive power. That is, there is a semantics-preserving translation from GL to…
Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language…
Infinite-state reactive synthesis has attracted significant attention in recent years, which has led to the emergence of novel symbolic techniques for solving infinite-state games. Temporal logics featuring variables over infinite domains…
In spite of the amazing results obtained by deep learning in many applications, a real intelligent behavior of an agent acting in a complex environment is likely to require some kind of higher-level symbolic inference. Therefore, there is a…
Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations…
We provide a denotational semantics for first-order logic that captures the two-level view of the computation process typical for constraint programming. At one level we have the usual program execution. At the other level an automatic…
We consider two models of computation for Tarski's order preserving function f related to fixed points in a complete lattice: the oracle function model and the polynomial function model. In both models, we find the first polynomial time…
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…
This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…