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We developed a system able to automatically solve logical puzzles in natural language. Our solution is composed by a parser and an inference module. The parser translates the text into first order logic (FOL), while the MACE4 model finder…

Computation and Language · Computer Science 2021-10-04 Adrian Groza , Cristian Nitu

The Univalent Foundations requires a logic that allows us to define structures on homotopy types, similar to how first-order logic with equality ($\text{FOL}_=$) allows us to define structures on sets. We develop the syntax, semantics and…

Logic · Mathematics 2017-09-27 Dimitris Tsementzis

Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent…

Multiagent Systems · Computer Science 2025-10-15 Jingxiao Chen , Weiji Xie , Weinan Zhang , Yong yu , Ying Wen

Recently, reinforcement learning has been used to address logic synthesis by formulating the operator sequence optimization problem as a Markov decision process. However, through extensive experiments, we find out that the learned policy…

Machine Learning · Computer Science 2022-06-28 Chao Wang , Chen Chen , Dong Li , Bin Wang

We propose a new version of formula size game for modal logic. The game characterizes the equivalence of pointed Kripke-models up to formulas of given numbers of modal operators and binary connectives. Our game is similar to the well-known…

Logic · Mathematics 2016-04-26 Lauri Hella , Miikka Vilander

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

Artificial Intelligence · Computer Science 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

Traditional automated theorem provers for first-order logic depend on speed-optimized search and many handcrafted heuristics that are designed to work best over a wide range of domains. Machine learning approaches in literature either…

Artificial Intelligence · Computer Science 2021-12-21 Eser Aygün , Laurent Orseau , Ankit Anand , Xavier Glorot , Vlad Firoiu , Lei M. Zhang , Doina Precup , Shibl Mourad

Reinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own experiences and…

Machine Learning · Computer Science 2022-08-24 Sidharth Malhotra , Girik Malik

Understanding a \textit{reinforcement learning} policy, which guides state-to-action mappings to maximize rewards, necessitates an accompanying explanation for human comprehension. In this paper, we introduce a set of \textit{linear…

Artificial Intelligence · Computer Science 2025-05-01 Mikihisa Yuasa , Huy T. Tran , Ramavarapu S. Sreenivas

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

Computation and Language · Computer Science 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

The combination of deep learning and Monte Carlo Tree Search (MCTS) has shown to be effective in various domains, such as board and video games. AlphaGo represented a significant step forward in our ability to learn complex board games, and…

Machine Learning · Computer Science 2021-04-29 Alexandre Borges , Arlindo Oliveira

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

Artificial Intelligence · Computer Science 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Interpolation is an important property of classical and many non-classical logics that has been shown to have interesting applications in computer science and AI. Here we study the Interpolation Property for the the non-monotonic system of…

Logic in Computer Science · Computer Science 2014-01-17 Dov Gabbay , David Pearce , Agustín Valverde

Interpretation methods and their restrictions to polynomials have been deeply used to control the termination and complexity of first-order term rewrite systems. This paper extends interpretation methods to a pure higher order functional…

Logic in Computer Science · Computer Science 2023-06-22 Emmanuel Hainry , Romain Péchoux

This paper defines the (first-order) conflict resolution calculus: an extension of the resolution calculus inspired by techniques used in modern SAT-solvers. The resolution inference is restricted to (first-order) unit-propagation and the…

Logic in Computer Science · Computer Science 2016-02-16 John Slaney , Bruno Woltzenlogel Paleo

First-order (FO) transition systems have recently attracted attention for the verification of parametric systems such as network protocols, software-defined networks or multi-agent workflows like conference management systems. Desirable…

Logic in Computer Science · Computer Science 2019-11-15 Helmut Seidl , Christian Müller , Bernd Finkbeiner

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations. We propose a novel encoding of these games into Quantified Boolean Formulas (QBFs) such that a game instance admits a winning…

Logic in Computer Science · Computer Science 2023-11-03 Valentin Mayer-Eichberger , Abdallah Saffidine

The present work aims to give a unity of logic via standard sequential, unpolarized games. Specifically, our vision is that there must be mathematically precise concepts of linear refinement and intuitionistic restriction of logic such that…

Logic · Mathematics 2019-12-17 Norihiro Yamada

Game-semantic models usually start from the core model of the prototypical language PCF, which is characterised by a range of combinatorial constraints on the shape of plays. Relaxing each such constraint usually corresponds to the…

Logic in Computer Science · Computer Science 2019-08-14 Dan R. Ghica