Related papers: Example-based Real-time Clothing Synthesis for Vir…
Given a person and a garment image, virtual try-on (VTO) aims to synthesize a realistic image of the person wearing the garment, while preserving their original pose and identity. Although recent VTO methods excel at visualizing garment…
Generating realistic clothing for virtual applications like online retail and digital avatars is crucial but requires expert knowledge of 3D tools to generating believable simulations. Recently, a number of works proposed to estimate cloth…
Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for long, and otherwise be persistent. Since they are vital to…
Recent advances in garment-centric image generation from text and image prompts based on diffusion models are impressive. However, existing methods lack support for various combinations of attire, and struggle to preserve the garment…
As a fundamental technique that concerns several vision tasks such as image parsing, action recognition and clothing retrieval, human pose estimation (HPE) has been extensively investigated in recent years. To achieve accurate and reliable…
In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features…
We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving…
Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned generative model for 3D humans in loose clothing. We motivate…
Recently, large-scale synthetic datasets are shown to be very useful for generalizable person re-identification. However, synthesized persons in existing datasets are mostly cartoon-like and in random dress collocation, which limits their…
Traditional virtual try-on methods primarily focus on the garment-to-person try-on task, which requires flat garment representations. In contrast, this paper introduces a novel approach to the person-to-person try-on task. Unlike the…
Person image synthesis, e.g., pose transfer, is a challenging problem due to large variation and occlusion. Existing methods have difficulties predicting reasonable invisible regions and fail to decouple the shape and style of clothing,…
The idea of \textit{Virtual Try-ON} (VTON) benefits e-retailing by giving an user the convenience of trying a clothing at the comfort of their home. In general, most of the existing VTON methods produce inconsistent results when a person…
We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from…
Much progress has been made in reconstructing garments from an image or a video. However, none of existing works meet the expectations of digitizing high-quality animatable dynamic garments that can be adjusted to various unseen poses. In…
In computer graphics, animation compression is essential for efficient storage, streaming and reproduction of animated meshes. Previous work has presented efficient techniques for compression by deriving skinning transformations and weights…
We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions…
Image-based virtual try-on aims to seamlessly fit in-shop clothing to a person image while maintaining pose consistency. Existing methods commonly employ the thin plate spline (TPS) transformation or appearance flow to deform in-shop…
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…
The system of Virtual Try-ON (VTON) allows a user to try a product virtually. In general, a VTON system takes a clothing source and a person's image to predict the try-on output of the person in the given clothing. Although existing methods…
As the population continues to age, a shortage of caregivers is expected in the future. Dressing assistance, in particular, is crucial for opportunities for social participation. Especially dressing close-fitting garments, such as socks,…