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200 papers

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

Artificial Intelligence · Computer Science 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…

Computers and Society · Computer Science 2019-12-20 Shahar Avin , Ross Gruetzemacher , James Fox

Recommender Systems are widely and successfully applied in e-commerce. Could they be used for design? In this paper, we introduce Pitako1, a tool that applies the Recommender System concept to assist humans in creative tasks. More…

Human-Computer Interaction · Computer Science 2019-07-10 Tiago Machado , Dan Gopstein , Andy Nealen , Julian Togelius

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

A playtest is the process in which human testers are recruited to play video games and to reveal software bugs. Manual testing is expensive and time-consuming, especially when there are many mobile games to test and every software version…

Software Engineering · Computer Science 2021-02-26 Yan Zhao , Weihao Zhang , Enyi Tang , Haipeng Cai , Xi Guo , Na Meng

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Artificial Intelligence · Computer Science 2025-12-02 Sai Kolasani , Maxim Saplin , Nicholas Crispino , Kyle Montgomery , Jared Quincy Davis , Matei Zaharia , Chi Wang , Chenguang Wang

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

Computers and Society · Computer Science 2025-09-08 Chris Santos-Lang

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

Artificial Intelligence · Computer Science 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang

Game theory is a powerful analytical tool for modeling decision makers strategies, behaviors and interactions. Act and decisions of a decision maker can benefit or negatively impact other decision makers interests. Game theory has been…

Systems and Control · Computer Science 2018-05-01 Ali Mohammadi , Sanaz Rabinia

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…

Human-Computer Interaction · Computer Science 2019-03-06 Michalis Xenos , Vasiliki Velli

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these…

Computation and Language · Computer Science 2025-09-10 Danrui Li , Sen Zhang , Sam S. Sohn , Kaidong Hu , Muhammad Usman , Mubbasir Kapadia

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

Computation and Language · Computer Science 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

Game extension is an entertaining activity that offers an opportunity to test new design approaches by non-programmers. The real challenge is to enable this activity by means of a suitable infrastructure. We propose a knowledge-driven…

Software Engineering · Computer Science 2014-04-21 Iaakov Exman , Avinoam Alfia

Sports recommender systems receive an increasing attention due to their potential of fostering healthy living, improving personal well-being, and increasing performances in sport. These systems support people in sports, for example, by the…

Information Retrieval · Computer Science 2023-12-08 Alexander Felfernig , Manfred Wundara , Thi Ngoc Trang Tran , Viet-Man Le , Sebastian Lubos , Seda Polat-Erdeniz

Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such as hallucinations,…

Computation and Language · Computer Science 2025-02-25 Claire Jin , Sudha Rao , Xiangyu Peng , Portia Botchway , Jessica Quaye , Chris Brockett , Bill Dolan

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

Context: The video game industry is a billion dollar industry that faces problems in the way games are developed. One method to address these problems is using developer aid tools, such as Recommendation Systems. These tools assist…

Software Engineering · Computer Science 2020-09-08 Cristiano Politowski , Lisandra M. Fontoura , Fabio Petrillo , Yann-Gaël Guéhéneuc

Long-distance relationships (LDRs) have become more common in the last few decades, primarily among young adults pursuing educational or employment opportunities. A common way for couples in LDRs to spend time together is by playing…

Human-Computer Interaction · Computer Science 2025-05-15 Nisha Devasia , Adrian Rodriguez , Logan Tuttle , Julie Kientz