Related papers: Look Twice: A Generalist Computational Model Predi…
Scene viewing is used to study attentional selection in complex but still controlled environments. One of the main observations on eye movements during scene viewing is the inhomogeneous distribution of fixation locations: While some parts…
Humans read texts at a varying pace, while machine learning models treat each token in the same way in terms of a computational process. Therefore, we ask, does it help to make models act more like humans? In this paper, we convert this…
We study the ability of human observer to control fixation duration during execution of visual search tasks. We conducted the eye-tracking experiments with natural and synthetic images and found the dependency of fixation duration on…
We present Sapiens, a family of models for four fundamental human-centric vision tasks -- 2D pose estimation, body-part segmentation, depth estimation, and surface normal prediction. Our models natively support 1K high-resolution inference…
Predicting where people look in natural scenes has attracted a lot of interest in computer vision and computational neuroscience over the past two decades. Two seemingly contrasting categories of cues have been proposed to influence where…
Visual repetition is ubiquitous in our world. It appears in human activity (sports, cooking), animal behavior (a bee's waggle dance), natural phenomena (leaves in the wind) and in urban environments (flashing lights). Estimating visual…
The Human visual perception of the world is of a large fixed image that is highly detailed and sharp. However, receptor density in the retina is not uniform: a small central region called the fovea is very dense and exhibits high…
The importance of an element in a visual stimulus is commonly associated with the fixations during a free-viewing task. We argue that fixations are not always correlated with attention or awareness of visual objects. We suggest to filter…
A major goal of computational neuroscience has been to explain how the primate ventral visual stream (VVS) transforms visual input into temporally evolving neural representations that support robust visual perception. Historically, most…
In an experiment involving semantic search, the visual movements of sample populations subjected to visual and aural input were tracked in a taskless paradigm. The probability distributions of saccades and fixations were obtained and…
The human visual system processes images with varied degrees of resolution, with the fovea, a small portion of the retina, capturing the highest acuity region, which gradually declines toward the field of view's periphery. However, the…
Animals (especially humans) have an amazing ability to learn new tasks quickly, and switch between them flexibly. How brains support this ability is largely unknown, both neuroscientifically and algorithmically. One reasonable supposition…
Attention is fundamental to both biological and artificial intelligence, yet research on animal attention and AI self attention remains largely disconnected. We propose a Recurrent Vision Transformer (Recurrent ViT) that integrates…
Humans actively observe the visual surroundings by focusing on salient objects and ignoring trivial details. However, computer vision models based on convolutional neural networks (CNN) often analyze visual input all at once through a…
The word-based account of saccades drawn by a central gravity of the PVL is supported by two pillars of evidences. The first is the finding of the initial fixation location on a word resembled a normal distribution (Rayner, 1979). The other…
Active perception and foveal vision are the foundations of the human visual system. While foveal vision reduces the amount of information to process during a gaze fixation, active perception will change the gaze direction to the most…
We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…
Recent progress in diverse intelligence has shown simple learning capacities below the organism level - single cells and even molecular networks. However, there are still many knowledge gaps around learning capacity above the organism…
In real-world scene perception human observers generate sequences of fixations to move image patches into the high-acuity center of the visual field. Models of visual attention developed over the last 25 years aim to predict two-dimensional…
Systems based on bag-of-words models from image features collected at maxima of sparse interest point operators have been used successfully for both computer visual object and action recognition tasks. While the sparse, interest-point based…