Related papers: Guiding GANs: How to control non-conditional pre-t…
Training effective Generative Adversarial Networks (GANs) requires large amounts of training data, without which the trained models are usually sub-optimal with discriminator over-fitting. Several prior studies address this issue by…
Images perturbed subtly to be misclassified by neural networks, called adversarial examples, have emerged as a technically deep challenge and an important concern for several application domains. Most research on adversarial examples takes…
Class-conditioning offers a direct means to control a Generative Adversarial Network (GAN) based on a discrete input variable. While necessary in many applications, the additional information provided by the class labels could even be…
Although the recent advancement in generative models brings diverse advantages to society, it can also be abused with malicious purposes, such as fraud, defamation, and fake news. To prevent such cases, vigorous research is conducted to…
Recent generative adversarial networks (GANs) are able to generate impressive photo-realistic images. However, controllable generation with GANs remains a challenging research problem. Achieving controllable generation requires semantically…
We propose a new algorithm for training generative adversarial networks that jointly learns latent codes for both identities (e.g. individual humans) and observations (e.g. specific photographs). By fixing the identity portion of the latent…
Semantic segmentation has been a long standing challenging task in computer vision. It aims at assigning a label to each image pixel and needs significant number of pixellevel annotated data, which is often unavailable. To address this…
Generative adversarial networks (GANs) has gained tremendous popularity lately due to an ability to reinforce quality of its predictive model with generated objects and the quality of the generative model with and supervised feedback. GANs…
Image forensics is an increasingly relevant problem, as it can potentially address online disinformation campaigns and mitigate problematic aspects of social media. Of particular interest, given its recent successes, is the detection of…
Deep learning algorithms have a large number of trainable parameters often with sizes of hundreds of thousands or more. Training this algorithm requires a large amount of training data and generating a sufficiently large dataset for these…
To generate new images for a given category, most deep generative models require abundant training images from this category, which are often too expensive to acquire. To achieve the goal of generation based on only a few images, we propose…
Generative Adversarial Networks (GANs) have shown remarkable successes in generating realistic images and interpolating changes between images. Existing models, however, do not take into account physical contexts behind images in generating…
State-of-the-art offline handwriting text recognition systems tend to use neural networks and therefore require a large amount of annotated data to be trained. In order to partially satisfy this requirement, we propose a system based on…
The Generator of a Generative Adversarial Network (GAN) is trained to transform latent vectors drawn from a prior distribution into realistic looking photos. These latent vectors have been shown to encode information about the content of…
In recent times, many of the breakthroughs in various vision-related tasks have revolved around improving learning of deep models; these methods have ranged from network architectural improvements such as Residual Networks, to various forms…
Recently image inpainting has witnessed rapid progress due to generative adversarial networks (GAN) that are able to synthesize realistic contents. However, most existing GAN-based methods for semantic inpainting apply an auto-encoder…
Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…
Image generation has rapidly evolved in recent years. Modern architectures for adversarial training allow to generate even high resolution images with remarkable quality. At the same time, more and more effort is dedicated towards…
Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation,…
We propose a new approach to Generative Adversarial Networks (GANs) to achieve an improved performance with additional robustness to its so-called and well recognized mode collapse. We first proceed by mapping the desired data onto a…