Related papers: OSTeC: One-Shot Texture Completion
Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…
Though face rotation has achieved rapid progress in recent years, the lack of high-quality paired training data remains a great hurdle for existing methods. The current generative models heavily rely on datasets with multi-view images of…
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts…
Diffusion models have demonstrated impressive performance in face restoration. Yet, their multi-step inference process remains computationally intensive, limiting their applicability in real-world scenarios. Moreover, existing methods often…
Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…
We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…
We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our…
Recent advances in generative adversarial networks (GANs) have led to remarkable achievements in face image synthesis. While methods that use style-based GANs can generate strikingly photorealistic face images, it is often difficult to…
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…
We propose OMGTex, an end-to-end diffusion-based framework for reconstructing high-quality and editable facial UV textures from multi-style facial images. Existing texture reconstruction methods face two major limitations: (1) Fragility due…
Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture…
Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image…
Most 3D shape completion approaches rely heavily on partial-complete shape pairs and learn in a fully supervised manner. Despite their impressive performances on in-domain data, when generalizing to partial shapes in other forms or…
Current Generative Adversarial Networks (GANs) produce photorealistic renderings of portrait images. Embedding real images into the latent space of such models enables high-level image editing. While recent methods provide considerable…
We present Generative Adversarial Networks (GANs), in which the symmetric property of the generated images is controlled. This is obtained through the generator network's architecture, while the training procedure and the loss remain the…
Manipulating facial expressions is a challenging task due to fine-grained shape changes produced by facial muscles and the lack of input-output pairs for supervised learning. Unlike previous methods using Generative Adversarial Networks…
We present a deep learning approach for high resolution face completion with multiple controllable attributes (e.g., male and smiling) under arbitrary masks. Face completion entails understanding both structural meaningfulness and…
Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However, most existing works focus solely on the direct generation, ignoring the editing, restricting them from synthesizing…
We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can…