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Direct reciprocity is a mechanism for the evolution of cooperation based on repeated interactions. When individuals meet repeatedly, they can use conditional strategies to enforce cooperative outcomes that would not be feasible in one-shot…

Populations and Evolution · Quantitative Biology 2016-05-24 Seung Ki Baek , Hyeong-Chai Jeong , Christian Hilbe , Martin A. Nowak

An epidemic spreading in a network calls for a decision on the part of the network members: They should decide whether to protect themselves or not. Their decision depends on the trade-off between their perceived risk of being infected and…

Systems and Control · Computer Science 2015-03-17 George Theodorakopoulos , Jean-Yves Le Boudec , John S. Baras

Recent advances in multi-task peer prediction have greatly expanded our knowledge about the power of multi-task peer prediction mechanisms. Various mechanisms have been proposed in different settings to elicit different types of…

Computer Science and Game Theory · Computer Science 2021-06-08 Shuran Zheng , Fang-Yi Yu , Yiling Chen

Blockchain-based cryptocurrencies secure a decentralized consensus protocol by incentives. The protocol participants, called miners, generate (mine) a series of blocks, each containing monetary transactions created by system users. As…

Cryptography and Security · Computer Science 2018-11-14 Itay Tsabary , Ittay Eyal

Direct reciprocity is a mechanism for the evolution of cooperation in repeated social interactions. According to this literature, individuals naturally learn to adopt conditionally cooperative strategies if they have multiple encounters…

Physics and Society · Physics 2023-11-07 Nikoleta E. Glynatsi , Alex McAvoy , Christian Hilbe

We are interested in studying how heterogeneous agents can learn to communicate and cooperate with each other without being explicitly pre-programmed to do so. Motivated by this goal, we present and analyze a distributed solution to a…

Multiagent Systems · Computer Science 2024-10-29 Radhika Bhuckory , Bhaskar Krishnamachari

A \emph{bidding} game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the…

Computer Science and Game Theory · Computer Science 2025-09-03 Guy Avni , Suman Sadhukhan

We exhibit an $n$-bit partial function with randomized communication complexity $O(\log n)$ but such that any completion of this function into a total one requires randomized communication complexity $n^{\Omega(1)}$. In particular, this…

Computational Complexity · Computer Science 2025-11-10 Mika Göös , Nathaniel Harms , Artur Riazanov , Anastasia Sofronova , Dmitry Sokolov , Weiqiang Yuan

We give the first exponential separation between quantum and classical multi-party communication complexity in the (non-interactive) one-way and simultaneous message passing settings. For every k, we demonstrate a relational communication…

Quantum Physics · Physics 2022-03-29 Dmytro Gavinsky , Pavel Pudlák

This work uses Game Theory to study the effectiveness of punishments as an incentive for rational nodes to follow an epidemic dissemination protocol. The dissemination process is modeled as an infinite repetition of a stage game. At the end…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-09-02 Xavier Vilaça , Luís Rodrigues

We introduce new models and new information theoretic measures for the study of communication complexity in the natural peer-to-peer, multi-party, number-in-hand setting. We prove a number of properties of our new models and measures, and…

Computational Complexity · Computer Science 2020-10-01 Adi Rosén , Florent Urrutia

Evolution of cooperation in the prisoner's dilemma and the public goods game is studied, where initially players belong to two independent structured populations. Simultaneously with the strategy evolution, players whose current utility…

Populations and Evolution · Quantitative Biology 2014-04-04 Zhen Wang , Attila Szolnoki , Matjaz Perc

Lifting theorems are one of the most powerful tools for proving communication lower bounds, with numerous downstream applications in proof complexity, monotone circuit lower bounds, data structures, and combinatorial optimization. However,…

Computational Complexity · Computer Science 2025-06-17 Guangxu Yang , Jiapeng Zhang

We discuss a model for evolutionary game dynamics in a growing, network-structured population. In our model, new players can either make connections to random preexisting players or preferentially attach to those that have been successful…

Physics and Society · Physics 2015-05-13 J. Poncela , J. Gomez-Gardenes , A. Traulsen , Y. Moreno

We study discrete preference games in heterogeneous social networks. These games model the interplay between a player's private belief and his/her publicly stated opinion (which could be different from the player's belief) as a strategic…

Computer Science and Game Theory · Computer Science 2016-03-10 Vincenzo Auletta , Ioannis Caragiannis , Diodato Ferraioli , Clemente Galdi , Giuseppe Persiano

In this paper, we consider a two-player two-strategy game with random payoffs in a population subdivided into $d$ demes, each containing $N$ individuals at the beginning of any given generation and experiencing local extinction and…

Populations and Evolution · Quantitative Biology 2023-11-02 Dhaker Kroumi , Sabin Lessard

We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…

Computer Science and Game Theory · Computer Science 2023-04-05 Nikolaj I. Schwartzbach

We study the two-party communication complexity of functions with large outputs, and show that the communication complexity can greatly vary depending on what output model is considered. We study a variety of output models, ranging from the…

Computational Complexity · Computer Science 2023-04-04 Lila Fontes , Sophie Laplante , Mathieu Lauriere , Alexandre Nolin

We study the effects of individual perceptions of payoffs in two-player games. In particular we consider the setting in which individuals' perceptions of the game are influenced by their previous experiences and outcomes. Accordingly, we…

Computer Science and Game Theory · Computer Science 2019-06-05 Alberto Antonioni , Luis A. Martinez-Vaquero , Cole Mathis , Leto Peel , Massimo Stella

Across many domains of interaction, both natural and artificial, individuals use past experience to shape future behaviors. The results of such learning processes depend on what individuals wish to maximize. A natural objective is one's own…

Populations and Evolution · Quantitative Biology 2022-09-02 Alex McAvoy , Julian Kates-Harbeck , Krishnendu Chatterjee , Christian Hilbe
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