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In the field of 3D Human Pose Estimation from monocular videos, the presence of diverse occlusion types presents a formidable challenge. Prior research has made progress by harnessing spatial and temporal cues to infer 3D poses from 2D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Mehwish Ghafoor , Arif Mahmood , Muhammad Bilal

Convolutional neural networks (CNNs) leverage the great power in representation learning on regular grid data such as image and video. Recently, increasing attention has been paid on generalizing CNNs to graph or network data which is…

Social and Information Networks · Computer Science 2018-08-21 Yao Ma , Suhang Wang , Charu C. Aggarwal , Dawei Yin , Jiliang Tang

Pose-driven human-image animation diffusion models have shown remarkable capabilities in realistic human video synthesis. Despite the promising results achieved by previous approaches, challenges persist in achieving temporally consistent…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Jeongho Kim , Min-Jung Kim , Junsoo Lee , Jaegul Choo

Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Nguyen Huu Bao Long

Short-term passenger flow forecasting is a crucial task for urban rail transit operations. Emerging deep-learning technologies have become effective methods used to overcome this problem. In this study, the authors propose a deep-learning…

Physics and Society · Physics 2020-08-12 Jinlei Zhang , Feng Chen , Yinan Guo , Xiaohong Li

In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Simone Felicioni , Mariella Dimiccoli

Graph Convolutional Networks (GCNs) have proven to be highly effective for skeleton-based action recognition, primarily due to their ability to leverage graph topology for feature aggregation, a key factor in extracting meaningful…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Haiqing Ren , Zhongkai Luo , Heng Fan , Xiaohui Yuan , Guanchen Wang , Libo Zhang

Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasible to provide 2D joint annotations for large corpora of…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Ikhsanul Habibie , Weipeng Xu , Dushyant Mehta , Gerard Pons-Moll , Christian Theobalt

Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Chanyoung Kim , Donghyun Kim , Dong-Hyun Sim , Seong Jae Hwang , Youngjoong Kwon

We propose a new deep learning network that introduces a deeper CNN channel filter and constraints as losses to reduce joint position and motion errors for 3D video human body pose estimation. Our model outperforms the previous best result…

Computer Vision and Pattern Recognition · Computer Science 2020-02-27 Vikas Gupta

Segmentation-based tracking has been actively studied in computer vision and multimedia. Superpixel based object segmentation and tracking methods are usually developed for this task. However, they independently perform feature…

Computer Vision and Pattern Recognition · Computer Science 2020-09-09 Bo Jiang , Panpan Zhang , Lili Huang

This paper presents new designs of graph convolutional neural networks (GCNs) on 3D meshes for 3D object segmentation and classification. We use the faces of the mesh as basic processing units and represent a 3D mesh as a graph where each…

Computer Vision and Pattern Recognition · Computer Science 2021-07-01 Wenming Tang Guoping Qiu

Current CNN-based algorithms for recovering the 3D pose of an object in an image assume knowledge about both the object category and its 2D localization in the image. In this paper, we relax one of these constraints and propose to solve the…

Computer Vision and Pattern Recognition · Computer Science 2018-07-24 Siddharth Mahendran , Haider Ali , Rene Vidal

Estimating 3D poses of multiple humans in real-time is a classic but still challenging task in computer vision. Its major difficulty lies in the ambiguity in cross-view association of 2D poses and the huge state space when there are…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Long Chen , Haizhou Ai , Rui Chen , Zijie Zhuang , Shuang Liu

Estimating 3D human poses from video is a challenging problem. The lack of 3D human pose annotations is a major obstacle for supervised training and for generalization to unseen datasets. In this work, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2021-05-17 Mohsen Gholami , Ahmad Rezaei , Helge Rhodin , Rabab Ward , Z. Jane Wang

A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Jialin Gao , Tong He , Xi Zhou , Shiming Ge

Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Huy-Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

This paper proposes a two-stream convolution network to extract spatial and temporal cues for video based person Re-Identification (ReID). A temporal stream in this network is constructed by inserting several Multi-scale 3D (M3D)…

Computer Vision and Pattern Recognition · Computer Science 2018-11-20 Jianing Li , Shiliang Zhang , Tiejun Huang

Learning to capture human motion is essential to 3D human pose and shape estimation from monocular video. However, the existing methods mainly rely on recurrent or convolutional operation to model such temporal information, which limits the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Wen-Li Wei , Jen-Chun Lin , Tyng-Luh Liu , Hong-Yuan Mark Liao

In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion…

Computer Vision and Pattern Recognition · Computer Science 2022-02-10 Zhigang Tu , Jiaxu Zhang , Hongyan Li , Yujin Chen , Junsong Yuan